Author Topic: Invisible Boundaries  (Read 4229 times)

I'm making a map, and I want to restrain the players from leaving the map, and climbing certain terrain structures. How would I go about doing this? I need an invisible boundary. I would use bricks, but that would lag everyone.

A huge invisible interior (like slate, except you would make your own, preferably). People may occasionally fly or ski through it but it's about the best you can do.

What do you specifically need it for?
« Last Edit: November 20, 2009, 03:47:36 PM by Wedge »

A huge invisible interior (like slate, except you would make your own, preferably). People may occasionally fly or ski through it but it's about the best you can do.

What do you specifically need it for?
Wait, hao2 invis?

Isn't there an onExitMissionArea function or something for players? You could use that to respawn them or show "get back inside" messages with a package when you open the map, deactivated when you leave.

Here's a picture of the map:



I'm not quite done with it, but I still need the boudaries.I don't want players to leave the field.

Isn't there an onExitMissionArea function or something for players? You could use that to respawn them or show "get back inside" messages with a package when you open the map, deactivated when you leave.
GameConnection::onLeaveMissionArea()

I believe this is what you mean.

I'm not that great at scripts, but I know someone who is. Is there any way I can set invisible boundaries through script, and give players a five second warning before killing them.

Would all that work if I put a server.cs in the map folder?

you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle.
But, are you gonna release this cause it looks cool.


you got to declare where the points are and stuff, i don't know how but you could look at one of MtnDew's map cause it had something like that if they aren't in a vehicle.
But, are you gonna release this cause it looks cool.
Just stop talking.

How would you make an interior invisible though?  Is it like some sort of texture or setting?

Yeah, texture it in a texture called null.jpg and torque should automatically make it invisible.

Use my nullwall.dif out of my map.
The null texture is in there i believe.
http://www.mediafire.com/?ogdwmiytygz

Yeah, texture it in a texture called null.jpg and torque should automatically make it invisible.
Also, in Torque Constructor, set the brush to collision for the same effect.



You need those, Valhalla much?


I think its really good actually.


edit: Oh yea for sure:


« Last Edit: November 22, 2009, 12:10:58 AM by Zenthos »