Poll

Should this be stickied?

Yes
96 (60%)
No
64 (40%)

Total Members Voted: 159

Author Topic: v14 suggestion thread  (Read 19235 times)

Network option: Download BLBs
Wasn't that on by default anyway a couple of versions ago?

Network option: Download Item Images (includes icons and cis)
This more or less allready exists you can create decal datablocks for your item icons and CIs. Then, these are only downloaded if the client has download decals (or whatever it
s called) turned on, just as if it already exists, just in this case you're creating more datablocks than would otherwise be necessary. Also, this leaves it up to the add-on makers, and you can't expect everybody to properly create decal datablocks for their gun edits when they have a hard time not redifining the same darn shelldebries and emitters for each copypasteSearchReplaceIncreas eDamageAndRelease weapon that they make.

Oh, and fxing serverCmd(super)ShiftBrick to move bricks in the direction to the object you're curently controlling as opposed to allways your player, that way when you f8 and turn so you are no longer facing the same direction as your player, and try to build, you don't get confused/annoyed with bricks not moving in the direction you expect them to.

Minigames need an option to adjust the spawn immunity.  When players spawn they don't take damage for like 1 second, and it'd be nice to have an option to adjust that.

Wasn't that on by default anyway a couple of versions ago?
Not that I know of.

This more or less allready exists you can create decal datablocks for your item icons and CIs. Then, these are only downloaded if the client has download decals (or whatever it
s called) turned on, just as if it already exists, just in this case you're creating more datablocks than would otherwise be necessary. Also, this leaves it up to the add-on makers, and you can't expect everybody to properly create decal datablocks for their gun edits when they have a hard time not redifining the same darn shelldebries and emitters for each copypasteSearchReplaceIncreas eDamageAndRelease weapon that they make.
An automatic version wouldn't waste datablocks if it detected ci_ and icon_ files only.

Minigames need an option to adjust the spawn immunity.  When players spawn they don't take damage for like 1 second, and it'd be nice to have an option to adjust that.
For the "class select" deathmatches, an event to set or reset it would help as well.

Makes sounds when you jet, like a quiet rumbling one.
And for god sake, anti alaising :D

these :D

Minigames need an option to adjust the spawn immunity.  When players spawn they don't take damage for like 1 second, and it'd be nice to have an option to adjust that.

Kinda like Super Smash Bros., right?


]

No! Not da bubbuls!!

I mean, when the person spawns, they are invisible for like two or three seconds.

Duplicator, Fillcan become default.

Find and Fetch are added to Admin Menu.

add some RTB Client Side Mods to be default
add some events for stuff like elevators, teleporters , vehicles by default...
fix bugs, fix the crashes i have on windows 7 ....

Custom model spawnable enemies.

Yeah! Do it!

More female outfits/decals.
Everyone says 'UR GUY CUZ U DUN HAS WOMAN FACEE LULULUL'
But i don't use it because i don't like the redhead look AT ALL.

My sugguestion: More filetype compatibility. instead of just the milkshape or whatever thing, how about .jas .c4d ect?

Make RTB Isles as a default map

My sugguestion: More filetype compatibility. instead of just the milkshape or whatever thing, how about .jas .c4d ect?
LOL