Author Topic: Unstable Volcano Deathmatch  (Read 3553 times)

Awesomesauce. I do have one question though, what event(s) make up the "1 in 20" and "1 in 50" chance of lava shooting up and hitting the floor stuff? Seems interesting, I'd love to know what it/they is/are.

I know! I know!
If you have var/conditional events, you should have an 'ifrandomdice' event.
If you set this to ifrandomdice 50 equals 1 then it is a 1 in 50 chance of the event happening.

Then set variable true and voila, you can set your chance event to do whatever you want it to do!

Except if you use VCE you don't have ifRandomDice. You have

onActivate>self>VCE_modVariable>"Client","VAR","Set","1".
onActivate>self>VCE_modVariable>"Client","VAR","RandomNum","2".
onActivate>self>VCE_ifValue>"<var:client:VAR>","equals","1""3 4".
(This would be a 1/2 chance of occurring)

I added some more stuff, including a second floor and double the lava plume areas. I tried to make it so every so often a shower of fireballs would shoot up from below and take out a few tiles, but I can't do that without brick damage on and if it's on, people can blow up the walls and get out. I also tried to take Destiny's suggestion to make a fireball that slowly follows people, but I couldn't make it slow enough. I'll get some new pictures up soon.

Except if you use VCE you don't have ifRandomDice. You have

onActivate>self>VCE_modVariable>"Client","VAR","Set","1".
onActivate>self>VCE_modVariable>"Client","VAR","RandomNum","2".
onActivate>self>VCE_ifValue>"<var:client:VAR>","equals","1""3 4".
(This would be a 1/2 chance of occurring)

I added some more stuff, including a second floor and double the lava plume areas. I tried to make it so every so often a shower of fireballs would shoot up from below and take out a few tiles, but I can't do that without brick damage on and if it's on, people can blow up the walls and get out. I also tried to take Destiny's suggestion to make a fireball that slowly follows people, but I couldn't make it slow enough. I'll get some new pictures up soon.
[OnBlownUp]-[Self]-[Respawn]  ?

That's a lot of bricks I'm way to lazy to do that to, lol

I'll make it look "nice" and help out if you want Reggy.

That's a lot of bricks I'm way to lazy to do that to, lol
Haha, but you're not too lazy to add a second floor? :P
Also, Auto-Wrench, it is your friend.

I didn't think it was that fun :I
/partypoop

When I came and played for a while I was the only one with a positive score :D

Except if you use VCE you don't have ifRandomDice. You have

onActivate>self>VCE_modVariable>"Client","VAR","Set","1".
onActivate>self>VCE_modVariable>"Client","VAR","RandomNum","2".
onActivate>self>VCE_ifValue>"<var:client:VAR>","equals","1""3 4".
(This would be a 1/2 chance of occurring)

Gracias.

I didn't think it was that fun :I
/partypoop

Having a different opinion than everyone else does not make you a party pooper.

Fun fact: "Pooper" isn't in Firefox's dictionary.

EDIT: I'm making the volcano a little prettier, adding outside ramp bricks to make it smooth and a patch of grass going around it. The cosmetic outside change serves another purpose too; it stops people from escaping by blowing the walls out with the shotgun since I'm going to have brick damage on so the fireball shower can break the floor.
« Last Edit: November 22, 2009, 09:11:19 PM by Regulith »

Can you try to realease it

I think you should make it more expansive to allow more than a 6 players in it at one time. Make it to where theres room to like hold 2 dozen(24) players more than comfortably.

That is actually pretty fun looking.. I wish I could focus enough to build that within one day :P
Also, first
first what post toast death?????

first what post toast death?????
WTF is your avatar supposed to be?

Anyway, looks like a lot of fun. Post save now :D

This is very much like the classic spear DM thing where you smash the floor but a lot better!