Author Topic: Playertype turn limits  (Read 706 times)

Is there a way to limit how much a player can turn left to right?

No. You can limit how much they can turn their head left and right with maxFreeLookAngle but not the speed or angle which they actually turn at.

So making a turret that cannot turn but only move up and down is impossible?

Correct. "maxYawSpeed" seems to only affect bots when they're automatically aiming, not human players controlling them.

Is there a way to stop players from being able to click/fire?

Is it possible to make a turret not actually mounted, but part of the model, with when you press space bar, it switches to looking up, middle or down?


Of course it is.
And depending on which mode it is (Up, middle or down) will determine where the bullet is spawned?

If you know how to script it, that could be done.

But I don't, so I will wait until I learn more about vectors and eyepoints and stuff.

Is there a way to stop players from being able to click/fire?
armor::onTrigger()