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Playertype turn limits
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Topic: Playertype turn limits (Read 707 times)
heedicalking
November 21, 2009, 06:33:53 PM
Is there a way to limit how much a player can turn left to right?
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Space Guy
November 22, 2009, 03:38:41 AM
No. You can limit how much they can turn their head left and right with maxFreeLookAngle but not the speed or angle which they actually turn at.
heedicalking
November 22, 2009, 08:06:34 AM
So making a turret that cannot turn but only move up and down is impossible?
Space Guy
November 22, 2009, 08:19:51 AM
Correct. "maxYawSpeed" seems to only affect bots when they're automatically aiming, not human players controlling them.
Deriboy
November 22, 2009, 09:15:08 AM
Is there a way to stop players from being able to click/fire?
heedicalking
November 22, 2009, 09:34:17 AM
Is it possible to make a turret not actually mounted, but part of the model, with when you press space bar, it switches to looking up, middle or down?
Chrono
November 22, 2009, 09:35:33 AM
Of course it is.
heedicalking
November 22, 2009, 09:52:18 AM
Quote from: Chrono on November 22, 2009, 09:35:33 AM
Of course it is.
And depending on which mode it is (Up, middle or down) will determine where the bullet is spawned?
Chrono
November 22, 2009, 10:21:01 AM
If you know how to script it, that could be done.
heedicalking
November 22, 2009, 10:36:08 AM
But I don't, so I will wait until I learn more about vectors and eyepoints and stuff.
BobAndRob
December 08, 2009, 07:04:32 PM
Quote from: Deriboy on November 22, 2009, 09:15:08 AM
Is there a way to stop players from being able to click/fire?
armor::onTrigger()
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Playertype turn limits