Sorry, you're gonna have to explain the thing to me. I understand the "X" = enabled, but I basically want it to only have (a) certain event(s) on at a time. Here, I'll try this. This is what I'm actually doing right now. I made a quick turret and I have a button that will turn it on and off. I also have another button that I want to toggle between the 3 firing modes. When I click that button I want it to make the turret fire normal bullet rounds, click it again to fire Gravity Cat's Sniper rifle rounds, and again to set it to fire SG-550 rounds. Remember, only one kind of round at a time.
Edit: I was thinking it could be set up like this:
Onactivate.Self.[Eventname] {1 2, 3 4, 5 6}
Or
Onactivate.Self.[Eventname] {1, 2, 3}
The top would be if you wanted to toggle between 3 sets of 2 events. The bottom would be to toggle between 3 sets of 1 event.