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RPGKIT 2.3 - Fallos
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Topic: RPGKIT 2.3 - Fallos (Read 3567 times)
A.R.C.
December 19, 2009, 10:06:29 PM
This sounds epic :o
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rkynick
December 20, 2009, 12:38:28 AM
I've run into some issues as building the map has taken much longer than I had anticipated.
Jaxx
December 20, 2009, 01:20:00 AM
I would so much appreciate being able to help beta this and give feedback on it. Add me pls? :D
rkynick
December 20, 2009, 02:47:03 AM
Notice: The real beta testing will begin tomorrow, bright and early.
I apologize for the delay, but I now have a (more or less) functional test map.
(Hit Man)
December 20, 2009, 08:07:48 AM
Can i betatest? I really need this RPGKIT
lol of doom
December 20, 2009, 09:31:53 AM
Ok, I would like to be recruited
A.R.C.
December 20, 2009, 09:33:49 AM
Arc would liek to test :3
lol of doom
December 20, 2009, 09:34:42 AM
Quote from: A.R.C. on December 20, 2009, 09:33:49 AM
Arc would liek to test :3
same here
Fizzles
December 20, 2009, 10:24:14 AM
olololol i've already tested :P
lol of doom
December 20, 2009, 10:30:23 AM
Quote from: Fizzles on December 20, 2009, 10:24:14 AM
olololol i've already tested :P
I hate my live...
Fizzles
December 20, 2009, 10:43:01 AM
Yes I do quite hate my Live account as well.
rkynick
December 20, 2009, 12:07:41 PM
Quote from: lol of doom on December 20, 2009, 10:30:23 AM
I hate my live...
Please note: Fizzles was an early tester. This does not mean I have casted the closed beta crew yet.
Frontrox
December 20, 2009, 12:09:47 PM
Oh good,i thought i would never get the chance to beta.
(Hit Man)
December 20, 2009, 12:24:54 PM
Suggestion for RPGKit - Power Events,
With a pref, it would be able to make events activate with relays, but it stops if the power is 0
Frontrox
December 20, 2009, 01:09:07 PM
Like electricity?
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RPGKIT 2.3 - Fallos