Poll

Is it good? (Poll reset for update)

Best player type ever
106 (29.9%)
Good
92 (25.9%)
Ok
83 (23.4%)
Bad
16 (4.5%)
Sucks
58 (16.3%)

Total Members Voted: 354

Author Topic: New Playertype - Prototype. (NOT DED YET)  (Read 33406 times)



You mean melee? very possible.
The melee, no stuff =P, but not regular, the powers.

Playedit, actually, watched others play it on pocketrockets server.
Pwnsome.

Playedit, actually, watched others play it on pocketrockets server.
Pwnsome.
You actually made it on?  :D

I was on Pocketrocket300's server with the Prototype  :cookieMonster:
I was a soldier, fighting it :D
The protos pwned us all, even with homing rockets.
I've seen what this thing can do, and I'm scouting for a server with it at this very moment.
Playedit, actually, watched others play it on pocketrockets server.
Pwnsome.
Same serv!

Now, at Meekl's server, he has it
That's where I first used it.
Then I found out I couldn't climb. Everyone else was able to...
« Last Edit: December 26, 2009, 06:55:48 PM by 300spartan »

No pix no CLix
idiot? it says its an player type yeah so why you need pictures?? they wouldn't help anyways. IT IS A PLAYERTYPE WHAT JUST GOT HYPER SPEED and pretty good leg muscles.

Please, SOMEONE download. I've been on every server that if it is a family RP, or freebuild, no one has it. The playertype's awesome. D;
PLEASE
Wtf, I can't climb.
« Last Edit: December 26, 2009, 06:29:03 PM by 300spartan »

Prototype is just a giant copy of InFamous. But besides that, this is good.

Now, at Meekl's server, he has it
That's where I first used it.
HELLOE



Smashing Kaje's cassel FTW
Tone the smash radius down to 4 :c
« Last Edit: January 06, 2010, 08:13:41 AM by Meekl »

May i ask why you just didn't include Projectile_Smash in the same file? :/

Quote
Look at wall, stand next to wall.
Hold right mouse button.
Look up.
Space. Space. Space. Space. Space. Space.
Climbing!
Look down.
Space.
Jump!
When I used the Agile Player it seemed very hard to navigate like that. Remove the jet trigger entirely, have it wall climb if you're facing the wall and jump and leap off if you turn away and hit jump.

When I used the Agile Player it seemed very hard to navigate like that. Remove the jet trigger entirely, have it wall climb if you're facing the wall and jump and leap off if you turn away and hit jump.
Would be better, yes.

Remove the jet trigger entirely, have it wall climb if you're facing the wall and jump and leap off if you turn away and hit jump.
I would like it better like that too, unfortunately I have absolutely no idea how to do it.

Lets have a prototype fight :D