Author Topic: Text Based Space Adventure (Updated every goddamn hour [Or so])  (Read 7899 times)

Yep, just like the MS-DOS games of my days.

And since it's all text (No silly images!), updates would be more frequent and efficient.

So, let's start out.

Establish a character!:

>The year is 30XX
>Earth has been abandoned by humanity....
>In the bowels of space, mankind thrives only vaguely.
>You are the seemingly unimportant citizen of a colonial ship hovering between the Milky Way and Andromeda.
>What is your gender?
>What is your name?
>__

>Commands:
>inventory
>observer (something)
>use (something)
>_ (Anything, Ill work it out)



Go.
« Last Edit: December 25, 2009, 04:22:56 PM by .::Taboo::. »



>:C
I'll be honest, I posted that - Then looked at the topic and giggled like a school girl for 10 minutes or so.

Reminded me of this
« Last Edit: December 25, 2009, 05:40:45 AM by Thalberg »

I'll be honest, I posted that - Then looked at the topic and giggled like a school girl for 10 minutes or so.
That makes no sense, honestly.



>Gender ; Both

>Name ; Xenu



>go North
You get pwned by a grue.

>Gender ; Both
>Name ; Xenu
>You are a transloveual citizen of the ship DESTINY named Xenu!
>You are in your CABIN ROOM. Outside the DOOR is the HALL. To the left is the BRIDGE, to the right is the MESSHALL.
>You have several FILE CABINETS AND OTHER SUCH DRAWERS laying about.
>Your BED is like that of a prison cell, yet surprisingly comfortable.
>Your DOOR is directly in front of you!
>_

>Look for blunt/pointy object

*Puts on sunglasses

Time to make a stop...

>Look for blunt/pointy object
>You dig through your numerous cabinets and find an old fashioned (and very pointy) FOUNTAIN PEN. You screw onto the end an OVERSIZED TOP ERASER to fill in the blunt part.
>You ponder why you did this and decide not to think to hard.

>echo OFF
>echo Deleting Windows...

>Leave room.
>Search for first victim.

>echo OFF
>echo Deleting Windows...
>You wonder why computer functions from over a thousand years ago are popping into your head.
>Best ignore it too.


>Leave room.
>Search for first victim.
>You walk out of your cabin and immediately see a DEAD MAN slumped against the opposite wall, his arm attached to his torso by only a thin bit of flesh.
>waitwhat.