Author Topic: Non-Hostile Player  (Read 477 times)

basically, a playertype that is invulnerable to damage (from other players) until it fires a projectile, then is vulnerable for a set amount of time afterward- i'm thinking about 30 seconds.

maybe it could come with a (significantly different then usual) exclamation mark emote that appears when the player is vulnerable, and a small skull appearing over their head



yes i got the loving skull idea from runescape.


Nice idea, I say if you kill someone while hostile, it should stack time.

Say you kill someone with 30 seconds left hostile
add another 30 for the first kill, maybe 60 for the second kill, and so on.

so you become progressively more hostile or something? cool

maybe the kill-hostile bonus should start at the second kill instead, though

For some reason, I now want the S4 Chaser gamemode in BL....
HMMMMM.

Blockland gives you spawn invulnerability which ends after 2.5 seconds or when you fire a weapon. The time can be changed, so you could have it 10-20 or so. Some kind of "reset spawn invulnerability" event would be helpful too.