Author Topic: Damaging Burn mod/script  (Read 1044 times)

Weapon_ElementalSpells/Scripts/Fire.cs

What?

I thought that was failed? I don't have it anyway and have no idea what I'd do with that.
(I was thinking of Legend's Spells)
« Last Edit: January 03, 2010, 01:27:17 AM by Regulith »

Good idea...have been needing this for a while!

This can be done with relays. Make it deal damage and play an explosion every fee seconds. Then add cancel events at the end to stop it.

This can be done with relays. Make it deal damage and play an explosion every fee seconds. Then add cancel events at the end to stop it.

the main reason I'd like this is for flamethrowers.

This can be done with relays. Make it deal damage and play an explosion every fee seconds. Then add cancel events at the end to stop it.
or use variables, and i wouldn't use relays, multiple peeps can't use them, go with printcounts



Oh never mind, I was thinking of Legend's Spells

Oh. Those spells were a pain in the ass to make, I know first hand :I

Damage over time seems a bit redundant without any way to stop it e.g. medkits. I'd rather just use any other class that can kill with the same damage instantly.