Author Topic: Sheyl  (Read 6132 times)

Her neck is as thick as a tree trunk.


shes fat and has really different sized hands/legs

Make her looking in the way that she has the bow pointed.
That was my original intention. Bad perspective, once again.
shes fat and has really different sized hands/legs
No, go away.
Also that's just bad perspective, again. Though I thought the leg's perspective was pretty good :c.
And one hand is bigger than the other because I DID get the perspective right for once.
Her neck is as thick as a tree trunk.
It is :o. I'll probably redo it.

The shading improved a bit but it still looks rubbery.

The shading improved a bit but it still looks rubbery.


The shading improved a stuff ton you silly moose.
Though I actually can't see the rubberiness in this one :I

Ok so, I'm going to make a list of things I'm going to touch up / redo.

-Neck is too thick
-Perspective on right arm is bad
-Stump looks funny
-Bow is facing the side, which I didn't even realize until I posted this

If you want to have an idea of what direction her arm SHOULD be facing, look at the arrow tip. I got it right.


You might need to fix her hairstyle. You can also make the size of the chest a little bit smaller.  :cookieMonster:

You might need to fix her hairstyle. You can also make the size of the chest a little bit smaller.  :cookieMonster:

But I love the hair :c
And the chest c:

Pretty decent. I like the shading a lot, and you could improve the perspective.

Ok so, I'm going to make a list of things I'm going to touch up / redo.

-Neck is too thick
-Perspective on right arm is bad
-Stump looks funny
-Bow is facing the side, which I didn't even realize until I posted this

If you want to have an idea of what direction her arm SHOULD be facing, look at the arrow tip. I got it right.

Do a different picture.
 
You're trying to make a woman doing an action, that's where you're wrong because women are hard to get right.

Do a different picture.

I put a good amount of time into this, and I'd like to get it as good as I can before I move on.


The shading improved a stuff ton you silly moose.
Though I actually can't see the rubberiness in this one :I

You're right, it did improve a lot and I can't really see the rubberiness any more.

Right now, the only problem I see is poor human body proportions. The whole thing just looks kind of bloated. For example, the human body tends to be about 7-8 heads tall. So if your head is a foot tall, your body proportionally would be about 7-8 feet tall. Your body is five heads tall.

I'd say from here you should work on the scaling of the human body.

Right now, the only problem I see is poor human body proportions. The whole thing just looks kind of bloated. For example, the human body tends to be about 7-8 heads tall. So if your head is a foot tall, your body proportionally would be about 7-8 feet tall. Your body is five heads tall.

I'd say from here you should work on the scaling of the human body.

Interesting. I see what you mean. What's your take on the perspective issues? How do you suggest I fix them?