Author Topic: Weapons: Down-Sight Aiming  (Read 4045 times)

F key restraint gui-edit? to make it look like a scope. easy as PIEH!

F key restraint gui-edit? to make it look like a scope. easy as PIEH!
You do it.

Just realized, they would need first person models that stay in place, like the Hammer and other tools.
Or else looking up or down would be really messed up with the gun moving too much.

Fine. i'll give it a shot.

Just realized, they would need first person models that stay in place, like the Hammer and other tools.
Or else looking up or down would be really messed up with the gun moving too much.
No, not needed.
It's the eyeoffset with which you can set the down-sight aiming.
If i remember correctly...

"F" just let's you zoom in on far-away objects
yes, but you can scroll back it wint be as far. so it be like a mini zoom.
F key restraint gui-edit? to make it look like a scope. easy as PIEH!
You do it.
yes plz, i would very much like to see that. would informing me when done be possible?

inb4 a script that changes eyeoffset

well BL is a 1st-3rd preson game, and about all 1st person war games have ironsighting.
Quake.

inb4 a script that changes eyeoffset

inb4inb4fail

all the words need to be together!
« Last Edit: January 07, 2010, 06:22:17 AM by Tech-Troop »

Down sight aiming can't be really done by one script at any weapon.

Every weapon has their own size and iron sights.

Down sight aiming can't be really done by one script at any weapon.

Every weapon has their own size and iron sights.
welllll...... Correct me if i'm wrong but couldn't you add gui to a script that targets the current weapons ironsight (sorta) and make the 1st person gun invisible to yourself.

Quake.

Not to mention Medal of Honor, Half-Life 2, Day of Defeat (Source has the Garand and Kar98k with ironsights, but those are the only ones), CS (not really a game), and some others.

hey, any luck right now?

welllll...... Correct me if i'm wrong but couldn't you add gui to a script that targets the current weapons ironsight (sorta) and make the 1st person gun invisible to yourself.
Add gui to a script?
Target iron sights?

These two things are the things that i don't think are possible.

Add gui to script, because i don't even have a clue what you are talking about.
Target iron sights, because iron sights are just a part of the model.
I guess the best way to make the script detect a gun's iron sight is to make some sort of mountpoint or something similiar (like muzzlepoint or whatever) at the ironsight.
And that would mean you have to alter the model.
Another way is to manually set the eyeoffset at the right point for every gun that exists, but that is nearly impossible to do.
So you can make it for just SOME of the gun's, with only touching the script.