Author Topic: jvs elivators remade  (Read 4464 times)

They were released, but failbinned. (Or whatever RTB calls it)
Those were not elevators, they were some noobs joke.. He renamed the JVS_Doors into JVS_Elevators and tried to pass it off .. That's why it was failed.

Trader made a working version of Elevators using a similar schedules system in v8.
He scrapped this in v9 as it was occasionally laggy or jerky and is waiting for some mysterious feature he won't tell anyone about to be added to Blockland before he remakes it.

its a pain having playerteliport crap

No it isn't, setPlayerTransform is simple and easy to do.
Besides, you can easily make a quick evented elevator with moving parts if you spared a few minutes.

No it isn't, setPlayerTransform is simple and easy to do.
Besides, you can easily make a quick evented elevator with moving parts if you spared a few minutes.

Actually, they are about the same.

Clockturn's used 2 events, elevatorMoveToBrick and elevatorMove, and you would do that same process throughout a whole tower.

But setPlayerTransform uses the most named bricks. (Unless you make a velocity elevator)

lolz only thing i got close to a elevator is with velocity wrench events!  :cookieMonster:

We have to wait for that "Glitch Fix" I don't know the glitch, But I hope badspot fixes it.


almost evreyone wants the mod so some one needs to re make it
i cant spell pleas don't freak.

almost evreyone wants the mod so some one needs to re make it
i cant spell pleas don't freak.
It's called spell-check. I am dissapoint.

They were released, but failbinned. (Or whatever RTB calls it)
rtb calls it crap on'd

Siba made one that actually worked, You where on a piece of glass that moved up normally
Awesome stuff. Told him to release, idk if he will.

Siba made one that actually worked, You where on a piece of glass that moved up normally
Awesome stuff. Told him to release, idk if he will.
that would be a teleporting thing that checks if a brick is near it, like a door (i think that's what it is, most likely it is)
although, it would be nice to have

A brief history of elevators:

Old RTB had something called "movers", this were bricks that would move.  However, the method by which they would move was very crappy.  Basically they would teleport slightly, wait a fraction of a second, then teleport slightly.  This created the impression that they were moving.  However this method is very laggy, and looks bad because the jumping is very noticeable.

In the earlier days of retail, Trader began working on elevators.  They used the same method as the old movers.  This lead the project into abandonment.  When most people talk about JVS elevators, they're talking about this, seeing as he had public servers showing off the mod before decided they did not have an underlying quality required for release.  He discovered another method that is much better than the old horrible method, however this is method is prone to a bug within the very engine blockland runs on, and would require Badspot to fix it before they may ever be realized as a mod.

Now, many less skilled programmers have taken up the task of trying to create elevators.  However they all try the old way of doing things, which leads to many cautionary posts from Trader and others, always succeeding to have the moder decide to not continue in their broken quest of making elevators.  This is a good thing as it keeps out mods that would lag servers horribly and be poor quality out of circulation.

If one day Badspot takes it upon himself to fix the bug that keeps Trader from creating JVS elevators, Blockland will sometime after be blessed by Trader's skills yet again with JVS elevators.  However until that day we'll have to live without.  Which isn't really that bad.  Staircases work just fine after all.
Plain out agreed