Author Topic: Catapult  (Read 2131 times)

I was thinking about a catapult idea.

Basically, it is a catapult model with a mountpoint somewhere to drive it and one on the catapult (so that you can launch something).

When you are 'driving' the catapult you can slowly move into position, then there comes the interesting part.
The longer you hold fire, the further you will launch the object.

The catapult should have the following:
-Catapult model with horses in front of it (how else will it move? :P)

-Charge function (the longer you hold fire, the harder you will launch the object)

-Move animation, the 'driver' should walk next to it (trigger walk animation on driver) and the catapult should be moved by horses walking in front of it.

-Catapult action animation, the catapult will always play the same animation, no matter how long you charged it.
The driver will activate a small lever at the side of the catapult and the catapult arm will swing up together with the mountpoint (and thus the playertype mounted to it).

-Mount points, one will put the player next to the catapult, one will be separate (so no switching chairs action) on the catapult arm, so that we can launch playertypes.

-throwing action, action means reaction, when the catapult plays the catapult action animation, it will launch the playertype mounted to the arm with a speed that depends on the charge.
When the throwing animations done, then the playertype will be unmounted from the arm and given a speed.


Also, there should be a boulder playertype included.
This would have the following:
-Roll animation as walking animation (as far as i know, the walk animation will be triggered when moving through the air..)
-Boulder model
-On impact, fake kill bricks

Tell me what you think of it.
Any edits on the description text may be done later.


Sounds nice, as long as it can fling people :D
Though the charge ability is possible, since the cannon did it.

Hopefully someone can make this, and I might model it.

Sounds nice, as long as it can fling people :D
Though the charge ability is possible, since the cannon did it.

Hopefully someone can make this, and I might model it.
Fling people is one of the things that many people will like.

I tried to make a suggestion that is possible.
Impossible requests aren't fun. D:

Also, if you want, make a good model for it, who knows, maybe someone can do the animation and script part.
« Last Edit: January 21, 2010, 10:42:07 AM by lordician »

SIR, THE NOOB MISSILES ARE READY



FIRE AT WILL!

-awesomesnip-
Looks nice, but the other end of the "arm" should be attached to the base. The triangle tower is only to stop the arm from going to far and flinging the projectile into the ground.

I though more of it acting like a lever, attached to something, but with a stopper to block it from going too far.
I made the triangle things because I thought it would look nice like that.

Noob Launcher...

Interesting well at least we won't run out of ammo.

SIR, THE NOOB MISSILES ARE READY
FIRE AT WILL!
Hehe, that is one awesome thing.

So can you animate/Is it animated?

If not then we have to look for someone who can animate.

As for a scripter, i don't think i can script such things yet (,but trying it won't hurt me, right?)
« Last Edit: January 21, 2010, 02:01:24 PM by lordician »


SIR, THE NOOB MISSILES ARE READY



FIRE AT WILL!
That look's great.
When will It be realeased?

That look's great.
When will It be realeased?
It's not scripted, animated, and properly set up with mount points and that.
It's just a model, nothing else.

And even then, it needs a bit of work.

Edit the Pirate Cannon so you can move. It has the hold-fire function.

Edit the Pirate Cannon so you can move. It has the hold-fire function.
Pirate cannon needs more catapult. D:

Make a mount point in the front for a driver and does it launch players or "noob" projectiles?