I'm alive again, and I'm working on stuff still.
Anyway, I had a moment of inspiration and came up with a load of things because I've played over 40 hours of Fallout Three in the last five days instead of studying for my exams.
The main core topics are:
- A universal GUI with tabs, for various stuff (I.e: PIP BOY 9999!!!) #1
- Big-ass non-repeating terrain with interiors on (lots of portals for streamlining fps) #2
- Triggers within buildings that spawn items&objects, which interact with the archaic inventory system I have #3 & #4-1
- "Containers", that are part of npcs and world objects. (and you, if you die) #4-2
I'll update the main post with stuff involving these core topics and their lesser branches.