Author Topic: TwoGuns Project 002 : Revival (Active Again, We need to record advert)  (Read 15104 times)

meh, im sick and its getting late, ill get the pc to my bedroom, if im lucky, maybe with internet

if not, cya

he said he crashed on anything

durr
i reinstalled both mods and did singleplayer.
apparently i had a firewall up >.>


Still no radius damage. D:
I'm going to bed.
It's 2:32, in the morning that is. D:
My alarm goes @ 8:00

I have this game, it would be AWESOME to see Badspot finish it. I wanna see it revived.

Ok, I try to extract to tgm 1.15, but it says No Archives found. Now what..

Somebody help me.


ATIVE AGAIN! SOLDIERS WAKE UP!

Working on the mod - any requests?

ATIVE AGAIN! SOLDIERS WAKE UP!

YOU ARE ALL WEAK

YOU ARE ALL BLEEDERS!

Working on the mod - any requests?

Spawn with a random weapon?
Had this problem whilst DMing each other; I had to periodically spawn new weapons.

I'm playing right now.
Edit: Can you talk?
« Last Edit: January 30, 2010, 03:02:52 AM by Syntho »

Blocklanderised the player models for my laggy acquaintance:



:cookieMonster:

Blocklanderised the player models for my laggy acquaintance:

-snip-

:cookieMonster:
Hawt

Dual M4's!



Customizeable avatars!



Turn that backpack into something useful!

« Last Edit: January 30, 2010, 11:19:35 AM by Resonance_Cascade »

cuzt..omized...avatar...
*drools*
Could be usefull for TDM's.

Also, is there a way to put in two spawn points for players (that's something ARC found out, that we can't. D:).

Will play/host and work on rocket launcher port now.