Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 832523 times)

THE HUNTING SHOTGUN

will probably be cut out of the pack until tier 3 is worked into all of this



the other tier1b weapons are not affected and will be joined by the Silenced Pistol, which is just fanwank but is still cool

trying to fix up the LMG. stuff is borked a bit, but should be good to go by next week

in other news: explosive tier 1 and 2 are in the planning process and 1 is about to enter the modelling process. expect old favorites, like the return of Jerry the Can (and Tom the starfish oxygen tank)

also, more technical things in the works for the rest of the tier+tactical pack

> tier+tactical will, from now on, be using item icons made by Choenis rather then Space Guy for aesthetic reasons as finishing touches
    (currently existing item icons will be replaced)
> new headshot CI for magnum, carbine and lever action rifle critical hits
> new 'flaming bullet' CI for other critical hits, like the assault rifle's first-round-tracer
> support for changing between "Bushido" balance, "Space Guy" balance and zombie balancing using RTB prefs
> 'reskins' of many weapons, for themed builds. expect the Future theme of tier+tactical some time by april
    ('antique' weapons like the Carbine and the Lever Action Rifle will be renamed for the sake of themeing)
« Last Edit: February 27, 2010, 09:32:47 PM by Bushido »



Quote
support for changing between "Bushido" balance, "Space Guy" balance and zombie balancing using RTB prefs
Explanations:

- Bushido's 'balance' is the current one.
- Zombies balance is the current one, plus about a third more damage so that each weapon like a Shotgun instantly kills a standard one of Rotondo's Zombies.
- My balance system reduces the knockback done by some weapons and decreasing the power of the Tier 1 shotguns.
Quote
Pump Shotgun: Reduced impulses except at close range, 75 damage point-blank
Submachine Gun: Reduced impulses

Scattergun: Reduced impulses, Slight increase to individual reload time, 95 damage point-blank
Silenced SMG: Reduced impulses

Combat Shotgun: Reduced impulses, 85 damage point-blank


Wtf is your avatar?
Off-topic: It's from that one animated avatar love scene or something.

On-topic: Interesting news.


So, any new release date on the new subtiers?

So, any new release date on the new subtiers?
Tier 2a is expected this week. The rest are soon to come.

Tier 2a is expected this week. The rest are soon to come.
forget.  Yes.

Tier 2a is expected this week. The rest are soon to come.

And in ValVe terms...


i tested tier 2a on his server and MAN there awsome

i tested tier 2a on his server and MAN there awsome
ORLY?