that isn't a glitch that's intentional
otherwise LMG's would have so little ammo it isn't funny
any particular reason why ammo goes into the negatives when firing the light mg and will infect other weapons after picking one up and firing it, making them have infinite ammo? Am I just doing something wrong here?
Or is that just a feature?
the negative ammo shouldn't be happening, but when dropping a weapon and picking up a different weapon into the same slot, the ammo amount the gun you first dropped will transfer to the next gun
so lets say I was holding an smg with 35/35 ammo and dropped it, then picked up an RPG. now I have an RPG with 35/2 ammo.
only way to reset the ammo is to equip a normal item w/o ammo in the slot, then drop it and equip another weapon.