Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 729106 times)

I dunno. I think Khain might have only done the icons for the t+t2 beta (loved that olympia shotgun) now that I think of it.


REDACTED
« Last Edit: December 04, 2012, 02:24:06 PM by Shadowed999 »


For some reason the combat knife does not appear in the server but other melee items do?

None of the weapons in Melee 1 appear.

Console Log from my Lub server: https://www.box.com/s/b6fnn9liyquozjz02bmc
« Last Edit: December 18, 2012, 04:16:57 PM by Racerboy »

so um

the weekend has passed

the ci's?

Plz bushi make lasers happen on DEC 25!!! omg!!!1!

Plz bushi make lasers happen on DEC 25!!! omg!!!1!
/facepalm

They're happening. If you go a few pages back, you'll see a post of mine showcasing them.

I like how dead this topic is.
It's slightly less dead than the other addon topics.

For some reason the combat knife does not appear in the server but other melee items do?

None of the weapons in Melee 1 appear.

Console Log from my Lub server: https://www.box.com/s/b6fnn9liyquozjz02bmc
Still having this problem.

Hey Bushido

Do you think you could add throwing knives to your next update?

It would make a pretty badass silenced class.

So is the MG glitch going to be fixed soon?


any particular reason why ammo goes into the negatives when firing the light mg and will infect other weapons after picking one up and firing it, making them have infinite ammo? Am I just doing something wrong here?

Or is that just a feature?
« Last Edit: December 24, 2012, 11:03:17 AM by Megaguy2 »

what MG glitch

the mg glitch where LMGs fire more than their ammo is running out.

the mg glitch where LMGs fire more than their ammo is running out.
Twice as much, to be precise.

that isn't a glitch that's intentional

otherwise LMG's would have so little ammo it isn't funny

any particular reason why ammo goes into the negatives when firing the light mg and will infect other weapons after picking one up and firing it, making them have infinite ammo? Am I just doing something wrong here?

Or is that just a feature?
the negative ammo shouldn't be happening, but when dropping a weapon and picking up a different weapon into the same slot, the ammo amount the gun you first dropped will transfer to the next gun

so lets say I was holding an smg with 35/35 ammo and dropped it, then picked up an RPG. now I have an RPG with 35/2 ammo.

only way to reset the ammo is to equip a normal item w/o ammo in the slot, then drop it and equip another weapon.
« Last Edit: December 24, 2012, 05:39:17 PM by Conan »