Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 805816 times)

Dude you get so many cookies your gonna get fat and get diabeties!
10/10!! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

Gravity Cat, that really is amazing. Looking at it again, I noticed the realism of it, where his hand actually turns a bit when he's holding it vertically. Do you have plans of ever releasing? :c
When the half of all BL members are knocking on my door, then I will think about it.
« Last Edit: February 07, 2010, 05:03:08 PM by Gravity Cat »


When the half BL membership knocks on my door, then I will think about it.
That doesn't even make any sense.

That doesn't even make any sense.
That happens when it's almost midnight, you are tired, you are making your homework for tomorrow and you just write something without thinking about it...


I don't really like the blocko-style. But otherwise they are quite good. Some models seem to be a bit too big. The Magnum is shooting cannonballs, not bullets. The military sniper is a instant hit weapon and shoots a bullet? What? THIS explains what I mean.

You advertise with custom animations.THIS is a custom animation. Or do you mean with "a few exceptions" all weapons?
Make custom animations, don't make some hand movements. Custom animations or no animations. Not something in between. And the hand movements when shooting look... interesting.

But all in all, this pack is okay.

a challenger approaches!


these weapons are stylized, not realistic: the magnum shoots gigantic slugs because they're loving hilarious (and reflect the size of the bullet in question)- the pistols, military rifle, etc fire a raycast and bullet to simulate a tracer, so players know (more or less) where the guy who just took a pot shot at them is

the hand movements you speak of are actually hard-coded into the blockhead figure with no way for us to add new ones:
the only way to get around this is to use animations within the item itself. i didn't, simply because adding entirely new animations would A: screw up the hand colors and B: make the weapons look entirely loving out of place. the reload system already does that, actually, but still
« Last Edit: February 07, 2010, 06:29:06 PM by Bushido »


a challenger approaches!


these weapons are stylized, not realistic: the magnum shoots gigantic slugs because they're loving hilarious (and reflect the size of the bullet in question)- the pistols, military rifle, etc fire a raycast and bullet to simulate a tracer, so players know (more or less) where the guy who just took a pot shot at them is

the hand movements you speak of are actually hard-coded into the blockhead figure with no way for us to add new ones:
the only way to get around this is to use animations within the item itself. i didn't, simply because adding entirely new animations would A: screw up the hand colors and B: make the weapons look entirely loving out of place. the reload system already does that, actually, but still



Right..

Will you make them compatible with Rot's ammo mod? I want to make a Zombie Source: Panic map.

Right..

dude, did you just go "YEAH, NO" to everything i just said

i bet you barely have any idea what half of that means, why are you even talking

Will you make them compatible with Rot's ammo mod? I want to make a Zombie Source: Panic map.

eventually, probably after tier 2A is finished. crossbows are hardish to model.




didn't bushi make a crossbow before? what happened to it

You will hate all my weapons :P
We already do. How many loving sights do you have to put on a gun, gravity catGikon