Tier+Tactical 2.1 • UPDATE 9/23/2012

Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 718539 times)

Ugg, i've been trying to get tier 2 working for forever now, everything else works except it.

I have RTB.
I've tried both getting it from RTB and getting it from here.
I've deleted everything and reput it in.
I have everything enabled.
The normal tier2 weps like the normal arifle, brifle, don't show up, and the classic arifle and brifle won't shoot.

Anyone else having this problem? Its annoying because i just finished a new DM, but i can't play it because the weps don't work.

edit: oh yeah, the melee weapons won't work either.

I have the same exact problem, ha it ever since Tier Tactial 2 was first released. I wish he would fix it.

I have the same exact problem, ha it ever since Tier Tactial 2 was first released. I wish he would fix it.
I also have this problem, except I didn't have it when Tier+Tactical 2 was first released, it just started happening after I updated it.

Needs better compatibility with L4B...

Needs better compatibility with L4B...
A few pages earlier is where you can find more detail about people complaining more about L4B glitches.

I deleted the // in front of the secret weapons, but they don't show up. I'm looking through the script for more steps, or is this a glitch? I went into server.cs.
Here is all I have done so far (same for each secret wep):
Quote
{
   exec("./Weapon_Semiautomagnum.cs");
   //exec("./Weapon_westernmagnum.cs");
}
into
Quote
{
   exec("./Weapon_Semiautomagnum.cs");
   exec("./Weapon_westernmagnum.cs");
}
Is that it?

I deleted the // in front of the secret weapons, but they don't show up. I'm looking through the script for more steps, or is this a glitch? I went into server.cs.
Here is all I have done so far (same for each secret wep):intoIs that it?
Yes, Quote 2 is right.

How many secret weapons are their?

Isn't there an ingame addon enabler thing that can fix the problem of the weapons turning off?

Isn't there an ingame addon enabler thing that can fix the problem of the weapons turning off?
Use it. Players such as "TheArmyGuy" have used it to force tier 2 to turn on, and it works fine after.

Use it. Players such as "TheArmyGuy" have used it to force tier 2 to turn on, and it works fine after.
Do you have the link for it?


Yes, Quote 2 is right.
So, they're still not showing up in the wrench menu. Glitch?

Wait, was the semi sniper's name changed?

Save it to desktop and then put the new file into the zip, overwrite.
Save as new file.

Edits: Easter eggs were never seen as a possibility!
Hint: Create to enable old models in the weapon zips.

Thanks for the help, I'll do that when I re-install Blockland

Ugg, i found the ingame mod manager, but Tier 2 is checked.

I thought it disabled itself but apparently it isn't for me?