//we need the tier 1 package for this, so force it to load
%error = ForceRequiredAddOn("Weapon_Rocket_Launcher");
%error2 = ForceRequiredAddOn("Weapon_Package_Tier1");
if(%error2 == $Error::AddOn_NotFound)
{
error("ERROR: Weapon_Package_Tier1 ain't here, so we're screwed.");
}
if(%error == $Error::AddOn_Disabled)
{
//we don't have the gun, so we're screwed
error("ERROR: Weapon_Package_ExplosiveC2 - required add-on Weapon_Rocket_Launcher not found");
}
else
{
exec("./Weapon_RPG.cs");
exec("./Weapon_Grenade_Launcher.cs");
//exec("./Weapon_Mortar.cs");
}
//exec("./Weapon_Mortar.cs");
Ooooh!