Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 820215 times)

Slowpoke much? :S
I haven't been on Blockland for a while other than the Off-topic forum. It's weird I usually play the crap out of Blockland for a week and then for like a month I forget about it, lol.
Well crap, it's been out for like half a year. I guess I always assumed I had the latest version and when reading over it I skipped the change list or something and never realized I had the old TT2.
« Last Edit: September 10, 2012, 09:21:39 PM by TristanLuigi »

Just a thought for the next update...

Silenced Weapons.

Includes:
  • Silenced AR
  • Silenced BR
  • Silenced Shotty (possible)
  • Silenced Rifle (like Bolt-Action and Lever)
  • Silenced LMG (also possible)
  • Silenced Sniper
  • Silenced Dual SMGs
  • Throwing Knives (work like grenades)

I'll leave you to decide what the flaws and weapons designs will be, since you're very good at that.

Just a thought for the next update...

Silenced Weapons.

Includes:
  • Silenced AR
  • Silenced BR
  • Silenced Shotty (possible)
[/b]
  • Silenced Rifle (like Bolt-Action and Lever)
  • Silenced LMG (also possible)
  • Silenced Sniper
  • Silenced Dual SMGs
  • Throwing Knives (work like grenades)

I'll leave you to decide what the flaws and weapons designs will be, since you're very good at that.
Shotgun would have to be slug rounds though.
Tiny slug rounds if you want to be realistic or large ones if you wanna be blocklandistic.

the way i understand it is that blockland's physics operate by cartoon physics standards superimposed over simplified real physics

in other words your magnum fires bullets physically larger then it is but simultaneously you suffer recoil appropriate to it's size and the enemy suffers knockback according to it's size and the amount of force transferred

and then the bullet disappears.

the way i understand it is that blockland's physics operate by cartoon physics standards superimposed over simplified real physics

in other words your magnum fires bullets physically larger then it is but simultaneously you suffer recoil appropriate to it's size and the enemy suffers knockback according to it's size and the amount of force transferred

and then the bullet disappears.

You can sustain your elevation in the air temporarily by shooting a shotgun at the ground.
You can take a sniper shot to the face and live.
You can survive being blasted into the air by an explosion.
You can stand near an explosion and not suffer from shrapnel.

HOWEVER, Bushido, the guns don't turn you black in the face when someone shoots you point blank. Looney Tunes will teach you all you need to know about guns.

Bushi, if you make an extension for the T+T pack using goofier loony tunes sounds and functions of the guns, then I would laugh my head off.

Bushi, if you make an extension for the T+T pack using goofier loony tunes sounds and functions of the guns, then I would laugh my head off.
What about "toy gun sounds" ?
Every time you shoot, instead of the normal sound, you hear a little kid's voice saying "bang!"

Personally, the two ideas above this post are stupid. Who would even want to use those?

I tell you what we really need

Chainsaw mounted flamethrowers that fire grenade launchers

I tell you what we really need

Chainsaw mounted flamethrowers that fire grenade launchers

So this.

I can already see the next update...

man its like ammo will NEVER be fixed


Nerfed the Pepperbox?!

:C

« Last Edit: September 23, 2012, 09:52:28 PM by Racerboy »