Author Topic: Where did the OnVehicleTouch go?  (Read 1541 times)

I remember there were this once, it's gone now.
Anyone reuploading/redoing it?

It was crap-on'd with all the other vechile events it came with.


i was wonderi 2 thank u!

zack0wack0.com has a working one.

zack0wack0.com has a working one.
Funny since there is no easy way to do this.





zack0wack0.com has a working one.
Uh no I don't.
Well, now I do. I just made this. http://zack0wack0.com/?page_id=10&did=26
Mine is different to the old versions (why its revised) because it uses triggers (aka zones as forementioned) instead of loops.

Triggers are cuboid, therefore vehicles will call the onVehicleTouchInput even if they're just in the area of the brick. For example, a 1x1x1 will work fine because its cube based, but a 2x2 round will be collided with in a 2x2 area cube, even if the vehicles not touching the rounded bits. There is no way around this without hacking around with the BLB file to check if the vehicle is colliding correctly, which I'd rather not.

EDIT: Oh and it only calls if someone is driving it. No way else to do it :/.
« Last Edit: February 03, 2010, 02:15:46 AM by Destiny/Zack0Wack0 »

Uh no I don't.
Well, now I do. I just made this. http://zack0wack0.com/?page_id=10&did=26
Mine is different to the old versions (why its revised) because it uses triggers (aka zones as forementioned) instead of loops.

Triggers are cuboid, therefore vehicles will call the onVehicleTouchInput even if they're just in the area of the brick. For example, a 1x1x1 will work fine because its cube based, but a 2x2 round will be collided with in a 2x2 area cube, even if the vehicles not touching the rounded bits. There is no way around this without hacking around with the BLB file to check if the vehicle is colliding correctly, which I'd rather not.

EDIT: Oh and it only calls if someone is driving it. No way else to do it :/.

you have to be a member to Download anything off the site. i want that payload game mode. >:O
« Last Edit: February 03, 2010, 03:37:51 PM by Boba Fett »


Well i see theres a problem with ZackOWack's post. The number on the link should be 29...not 26, 26 brings you to an emote download. :I