Shattered Memories: A Space Roleplay
Shattered Memories is the title of a Roleplay I am currently working on and hosting.
Unlike a majority of current roleplays, Shattered Memories does not use any form of Rp Content or even Variable Events. It is, minus light events and items, a 100% User-dependant Roleplay. You need some Imagination to play.
When a Roleplay takes place, it leaves a history to the total station. One Roleplay may lead to the construction or change of certain aspects to facilities. In the Future, this can affect other things. Old history from previous Roleplays will become aspects of Future roleplays. Anything done in Shattered Memories can affect what happens later. This may seem confusing for newer players, who don't know what has happened in previous roleplays, but due to both gentle players who inform and keep new players on track and a steady control of events and buildings, it is easy for new players to get in and not really worry about what happened before, so long as they know it's affecting what's happening now.
In short, not being around for older stuff isn't a problem, as you'll not be around confusing remains from that roleplay, nor will you necesarilly have to depend upon it.
A brief history.
Shattered Memories takes place in the future. At the time of Space flight and Planetary Colonization. The Roleplay takes place upon a CentralCommand Lunar Base. Not the Earths moon, to note, rather a moon further out of our system. Roughly 20 years prior to Shattered Memories, the Base was deserted, Due to technical failures. This led to the shut-down of the majority of the Bases facilities. Roughly 3 months before the Base was re-established (When the Roleplay begins), multiple planets in the local system had constructed strong colonies which required materials from external sources. Due to this, multiple Trade routes were designated and the Trade Lines were made.
To work with this, CentralCommand (The Section of Earth Government in control of Extra-terrestrial activities) sent for the Lunar Base to be re-opened. From this, a few workers belonging to EarthFleet (The CentralCommand military) were sent to work on the Lunar base. This work solely comprised of keeping watch over the Shipping Lanes, ensuring it's protection from Pirating and keeping collisions and accidents down to a minimum.
New recruits are continuously being sent from Central Command to help work in the Station and bring it back online.
Due to the easiness of upgrading the facility too, numerous scientific companies both working for CentralCommand and being Private have been allowed to set up on the relatively remote station to work. This both brings in more money towards upgrading the Base as well as, perhaps, interesting new perks for members of the crew.
Pictures.
Exterior Base.
Exterior of the entire base, not including the Laser Drill.

Command Centre
Holographic Communications and Traffic Display Consoles.



QUACK:- Quantative Universal Alliance Counting Kontraption. Used for ordering resources.

Coffee. For use on Night-Shifts.

Entrances on either side to Command Centre.

Exteriors.


Hallways

The Hallways have a fair ammount of old packaged items left by the previous workers here, before the re-establishment.

Medical Lab.
Cryo Chambers. Currently Spawn points.

Exterior of the Med-Bay

Science Lab.
Science Lab entrance. Requires a Red-Class Clearance to enter. Usually only authorized to Security, Science and Command Team members.

Display case for finished contraptions.

Research section of Labs. Open to expansion.

Reconnaisance Air-lock. Used for Recon and Resarch Missions. Yes, I forgot my helmet.

Exterior Science Lab

Armoury.
Armoury Entrance doors. Large doors like these are dangerous and will kill if you're caught in between them as they close.

Armoury Door. A Green-Class Clearance is required for access. Only given to Security and Command Team members.

Weapons are only for Emergency use and protection of crew and station.

Cores.
Power Core's 1&2 Entrance. Cores 3&4 are down the Hall.

Power Cores and terminals. Core Status' viewable via terminals.

Security.
Security Entrance- Partially hidden due to use as a Secret Lab Station.

Security Station interfaces.

Laser-Drill
Laser-Drill set up in a previous Roleplay. Used to Mine for resources to use in re-establishment and scientific research. Excess resources are sold for money.

Manual interface. Mine is also controlled remotely from station.

Information.
My server isn't up at a general time and will usually be up whenever it can be. So, just keep a look out for it if you're interested. If ever you're on my server and you have a problem then please alert me to it, and I'll do my best to fix it. If you think that perhaps a certain Add-On would improve the Roleplay or build, then just give me it as a suggestion. I'll be sure to check it out, and if I like it, you may have it there the next time I'm hosting. I'm also willing to accept any ideas you have for the building too. If you've got any extra ideas or constructive criticism on here, then please, tell me it and I'll be sure to try and improve it. I know it's not the most spectacular build or the most detailed, but I want to make the most out of it, and the nicer looking it is, the better, for just looks and for the Roleplays. So, give me any advice you have for it, either on here or ingame.
Thanks to multiple people for helping build different sections. I could try to name them all, but it would probably be a trouble.
Thanks to:
Liquid.
Darkeh.
Yuyuimg.
Kobble.
Jurttu.
And many more. Including just those who came along and helped out with Roleplays and such.

Feel free to Rate it out of ten.
Constructive criticism is much appreciated. And heck, if there's enough flaming too, then it's obvious there's stuff to improve on. Thanks.