Author Topic: 64 Bit Blockland  (Read 1731 times)

Blockland is 32 bit? Never knew.

Is there anyone here who isn't a nerd and is as confused as me!?!?

Is there anyone here who isn't a nerd and is as confused as me!?!?
If you don't get it, google it.

Is there anyone here who isn't a nerd and is as confused as me!?!?
We aren't 'nerds', it is just that you're stupid.

Bump.
Is there anyone here who isn't a nerd and is as confused as me!?!?
We aren't 'nerds', it is just that you're stupid.
To be a nerd is a compliment.

There is still the network limits I believe.
Yea, those are the network limits. Im 90% sure that you can have a higher brick count than that in Single Player.

Too many Blocklanders are still on 32 bit machines. There's enough complaints as it is regarding backwards compatibility.
I am for the idea, just not yet.
Uhh...Im just asking for a 64 bit client, if you don't have a 64 bit PC, then you can just download the 32 bit client. A lot of games do this.

But what would it do? Change graphics?
In layman's terms, it would simply make the game run faster.

I am running on 64bit right now

so this would be useful even though I already run with like 120 fps no lag and high res

Is there anyone here who isn't a nerd and is as confused as me!?!?
What are you doing here if you don't have a clue as to what they are talking about???
We aren't 'nerds', it is just that you're stupid.

I am running on 64bit right now

so this would be useful even though I already run with like 120 fps no lag and high res
Yea, same here, but when you have anti aliasing set up to 16Q and are Supersampling the game while hitting the brick limit, I would really like to have a 64 bit client.

I see your point that would be great

Now we can update the ball vehicle into the SUPER SPHERE!

Blockland is 32 bit? Never knew.

How are you running it right now then

This would improve the performance of Blockland but who knows how well it'll work on an older Game Engine.

Let's all delete system32 and get system64

32 bit = 128,000 bricks

64 bit = 256,000 bricks

rite guise?
I was on Tru's mining server and i think we hit higher than 256,000 bricks.

It was lagging so badly you had to dig really deep to get away.


What about -256000? When I use creeper mod, the brickcount DECREASES

Too many Blocklanders are still on 32 bit machines. There's enough complaints as it is regarding backwards compatibility.
I am for the idea, just not yet.
Just because a game can utilize 64-bit power doesn't mean it can only use 64-bit processing.

IMO it'd be great and a jump in performance and a jump in the right direction.