Author Topic: Avatar  (Read 1457 times)

hey man i can help you with pandora so if your enthusiastic about the idea message me

ddk 007 if you want to help you have to have version 14 of blockland so that port forwarding is not needed and then just find my server if its there thanx :cookie:

ddk 007 if you want to help you have to have version 14 of blockland so that port forwarding is not needed and then just find my server if its there thanx :cookie:
I would explain how dumb that post was, but it would take too long.

Why does Every one Say "No, Just No"
Or why did everyone used to have that Little dude
with the Big eyes?

FSJAL? It was a meme. Also, Avatar is overrated. Just like MW2.

It's a good film, but I don't think that it'd fit with bl. Pack you should watch it.
I saw it the minute it came out, I also have been following it for the past 2 years since it was announced publicly. Avatar shouldn't be put into Blockland let alone into a game, its a story movie and not a world you can jump into via a game.

ddk 007 if you want to help you have to have version 14 of blockland so that port forwarding is not needed and then just find my server if its there thanx :cookie:
there is no need to port foward with v14?
Why does Every one Say "No, Just No"
Or why did everyone used to have that Little dude
with the Big eyes?
http://forum.blockland.us/index.php?topic=98923.0
you might laugh at this, its about the "no, just no"
and
im also wandering about the big eye avatar dude

It's a great film, but for Avatar players, you could just put
Code: [Select]
function PlayerAvatar::onAdd(%this,%obj)
{
%obj.setscale("1.2 121 1.8");
}
After a player armor datablock

This will make it really tall, like in the movie. I probably got the function header wrong, but that's the general idea. Work's with zombies and vehicles, that I know.