Author Topic: Easier events  (Read 2218 times)

My brother is THE event master!
No. Tons of scripters can do better.

Events are already VERY easy!
I can make bot and Class based TDMs.

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>:(

He has also made tons of different event bassed games, like an Advanced Wars type thing completely done with the old variable events. I've never seen anything better.
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Every time...


If they got any easier... Well they can't get any easier without removing essential features.

Variable Events is cheating. If you're not using print counts and giant event machines of projectile random number generators it's not good enough.

You're an event master, huh? How do you make a COLORED(Many have done this >_>) event sign?

"IT'S TOO HARD! I GIVE UP!"

Do you realize what would've happened if our attitude was "It's too hard, we give up!" in WWII?

 fail, we entered WWII quite reluctantly

You're an event master, huh? How do you make a COLORED(Many have done this >_>) event sign?

That's simple:

<co- ...

just kidding! I'm not anwsering that even though I could give you hundreds of colors.



Can I be an event master?

Variable Events is cheating. If you're not using print counts and giant event machines of projectile random number generators it's not good enough.
Psst, in Block City onProjectileHit was broken from event-spawned projectiles. That's the only excuse.

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Go die in fires, yes?


Variable Events is cheating. If you're not using print counts and giant event machines of projectile random number generators it's not good enough.
I love making clockwork and such like that. :D

Then why did you quote Chrono?
I was agreeing with what he said/He got to it first.

Dude if you think these events are hard your retarted..