Author Topic: DTS Lighting  (Read 461 times)

I have been trying to make a light bulb like the one in the lamp in Bedroom. But the one I made seems to look ugly because the bulb is affected by the mission lighting. Any ideas on how to make a dts that doesn't get affected by the mission lighting? Thanks.

EDIT: I am using MilkShape.
« Last Edit: February 11, 2010, 02:37:22 PM by General »

The bulb1.dts uses these settings for its textures:
No Mip Map: true
Translucent: false

The model has an LOD of 100

I just got this info from importing with shaper, It might help.


Mat from my LR.dts

Thank you, MtnDew, your tutorial completed my project. Thank you too goz3rr for your help. Locking topic.