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Topic: DTS Lighting (Read 462 times)
General
February 11, 2010, 02:31:17 PM
I have been trying to make a light bulb like the one in the lamp in Bedroom. But the one I made seems to look ugly because the bulb is affected by the mission lighting. Any ideas on how to make a dts that doesn't get affected by the mission lighting? Thanks.
EDIT: I am using MilkShape.
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Last Edit: February 11, 2010, 02:37:22 PM by General
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goz3rr
February 11, 2010, 03:39:36 PM
The bulb1.dts uses these settings for its textures:
No Mip Map: true
Translucent: false
The model has an LOD of 100
I just got this info from importing with shaper, It might help.
MtnDew
February 11, 2010, 09:20:38 PM
Mat from my LR.dts
General
February 12, 2010, 11:45:23 AM
Thank you, MtnDew, your tutorial completed my project. Thank you too goz3rr for your help. Locking topic.
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