Author Topic: FreeCiv  (Read 4549 times)

Double post for importance:

One must read the tutorials to fully have fun and know what they are doing.


the forget?

ill rather buy civ4

Page stretch!!



Anyways, FreeCiv is actually more complicated then Civ 4, and allows you to do some things not possible in newer versions. Plus its free.

wait, its multiplayer...

downloading now

wait, its multiplayer...

downloading now
Play the game before you criticize it

I've been playing the civilization games since CivII and I've played Freeciv and I wouldn't really agree that it's more complicated than CivIV. Firaxis delt with city spam strategies by reworking corruption and introducing happiness. Freeciv is a straight out CivII clone and the only thing keeping you from covering every land square in the game with cities is the artificial limit they put on city density (which is adjustable) and the fact you can't build on tundra squares (might be adjustable as well, I always played with it disabled).

I'm not saying the game is bad, it's good (and so is CivII), but there are a lot of things from the later games I think are lacking (strategic resources and luxuries, culture takeovers and border expansion based on culture rather than zone of control, religions, being able to build cities in space/under the sea/floating in air/in hell). I'm not entirely familiar with the goals of the developers, if they are just trying to do a straight up clone of CivII or if they want to get the core game done before they start adding things, but I certainly hope they're open to adding new or reworking old features.

One thing I really like about Freeciv is how customizable each game is. As I recall there are hundreds of options and riles you can tweak.

-sinp-
They are constantly updating the game. If some features irritate you suggest something and wait for a new version to come out

I gave up when some random country destroyed my city

Bump.
Freeciv is a straight out CivII clone and the only thing keeping you from covering every land square in the game with cities is the artificial limit they put on city density (which is adjustable) and the fact you can't build on tundra squares (might be adjustable as well, I always played with it disabled).
You say that the only limit for not creating cities on every square is population limit. The real reason why you need to space your cities strategically is because the resources that the city needs around it...unless thats what you were referring too.

Damn it. I've looked everywhere and nothing says how to start a server


*Cough*Sid's Civilizations 4*Cough*

Bump.You say that the only limit for not creating cities on every square is population limit. The real reason why you need to space your cities strategically is because the resources that the city needs around it...unless thats what you were referring too.
What I was trying to say (I'm not sure how clearly or successfully I did it though) was that the only thing keeping you from putting a city on every square is a hardcoded limit. The benefit to having 50 billion densely packed cities with a population of 3 or 4 each actually outweighs the penalties from having them (inefficient resource use, low population), at least in the CivII ruleset. It's better than having 10 or 12 large cities. CivIV reworked the concepts of stability and corruption and produced more natural and smaller nations with larger cities. It was pretty common to get cities like "New London (2)" in CivII (or maybe New New London), if you try that in CivIV you go broke quickly. 

I just liked the fewer and big cities more. It's pretty silly to see an entire continent covered in a perfect grid of "New London (2)"