Author Topic: Free level editing software  (Read 1638 times)

Can you accept donations for work done in Hammer?

Can you accept donations for work done in Hammer?

Hmmm, this, im not sure of....



Wait, i just went to see the popular mod sites....
They accept donations, so yeah.

What? No it doesn't. Try compiling a map without the the engine base installed. It doesn't contain the engine.

Then how do they make mods like empires without an engine?


They use Source SDK, it contains the source engine, compiling a map is just compiling a map, you dont need the engine for that, you just wont be able to test the map without the engine.

EDIT: Doubletoastwithoutnoticing

Then how do they make mods like empires without an engine?


They use Source SDK, it contains the source engine, compiling a map is just compiling a map, you dont need the engine for that, you just wont be able to test the map without the engine.

EDIT: Doubletoastwithoutnoticing
You cannot modify the engine in any way whatsoever. It lets you use the engine, but you cannot see how it works or change it.

Valve, under no circumstances, will allow you to sell a game made on source, in fact, valve recieved all profits form dark messiah because it was made in source.
See: Zeno Clash

Can you accept donations for work done in Hammer?
Yes. Donations for any sort of work are not illegal because you're not selling work, you're just accepting money.

Yes. Donations for any sort of work are not illegal because you're not selling work, you're just accepting money.
You could accept donations for having absolutely no work done.

See: Zeno Clash
Source was licensed or whatever.

You cannot modify the engine in any way whatsoever. It lets you use the engine, but you cannot see how it works or change it.
Listen to this man, he knows what he's talking about.

Basically what I'm wondering is why Source and Unreal's SDKs are free when Torque 3D is $1,000. I know Torque 3D can be used to design games from the ground up, but if you know LUA, Blender, Hammer, Source SDK's choreography tool/face animator, and all the free software used for game design, couldn't you make a game comparable to HL2 from the ground up using free software?
Many things:
With T3D(The $1000 package anyways), you have access to the source code.
With T3D( the less expensive package included this time), you can sell your works, players can run them without a source engine game, etc.

When you make a Source Mod, you have no access to the source code unless you strike a deal with Valve, you can't sell your works unless you do the aforementioned striking of a deal, and players need a source-engine game.

This is avoiding feature lists, also.

You cannot modify the engine in any way whatsoever. It lets you use the engine, but you cannot see how it works or change it.

Im not saying you modify it.


How do you think people make Half life mods?

They make their own skins and maps, and all the weapons, and they just add it to the engine, put in some scripts, and hand it to steam to put it in the mods sections...


Where did i say you modify it?