Author Topic: Weighted Playertype?  (Read 584 times)

I wanted to make a nifty underwater diving game. so i'm wondering if you can make a weighted player to sink when entered water.

Uses for it:

---Underwater shark battles

---Underwater builds

---finding the lost city of Atlantis :cookieMonster:

I was wanting this just yesterday. If anyone could make this, it would probably be best to make it so the player doesn't automatically crouch, or at least include a version that doesn't.

Sure its fun using the mechs underwater but damn, a simpwell hat scuba helm would be love.

BUT a diving shark would be win too, dunno why but the Ai shark dosn't dive (as far as i know)

BUT a diving shark would be win too, dunno why but the Ai shark dosn't dive (as far as i know)

Wrong - It does dive, but i-n-c-r-e-d-i-b-l-y  s-l-o-w-l-y


---finding the lost city of Atlantis :cookieMonster:

It should always remain lost




It should always remain lost

FUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUU---