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Topics - [Force]Christ

Pages: [1]
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Suggestions & Requests / Pause Building
« on: August 10, 2009, 11:52:30 PM »
Pause the logic of your bricks so that you can delete a brick that has other relying on it, then replace it with a different brick, without the relying bricks having to be destroyed. If its not filled, the brick that was originally there is replaced.

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Off Topic / Invention Maker
« on: August 10, 2009, 06:08:56 AM »
Got bored and deciding to host a game.

Game Works like this: This game is very very simple, You dont even need to read the above post, the more random, the better. Just post a noun at the beggining of your post (ie: Midget or Elephant etc...) then insert a horizontal bar, then under it you write a desription (ie: Orange, or Lightweight etc...) Your post should look like this.

Example:
Code: [Select]
Keyboard
[hr]
Hard

With the top word of your post, and the bottom word the post before yours. a word will be created. Read it then edit your post with the word.

General rules: No Flaming, If you dont want to play - Dont post.

Begin.


Extra points are awared if you can find a picture to describe the word created in your post   =D.

3
Off Topic / How it all came to be.
« on: August 09, 2009, 03:19:48 AM »
Share your most wisest and wildest pseudo-theories on everything.

Theory on Matter:
Scientists are always breaking down atoms and neutrons to discover what makes that up. I believe that with every smaller compound being made up that sooner or later its size will become negative, causing a microscopic mirror its shape would be a form of hourglass, with half in our "dimension" and the other one across to the negative space. This is also how I believe black holes are created, It would be larger because the smallest form can be much greater in size depending in the atmosphere.



EDIT: Stretched Page :O

4
Help / The worlds most annoying malfunction
« on: August 07, 2009, 10:14:04 AM »
Ive been searching to try and find the fix for this and its not happening.

Ok so im enjoying a nice a peaceful game, a little bit of lag from time to time. But then this massive (infinite) lag comes on, It says the typical LAG at the top of the screen, and I can not move. Im sure your thinking that thats typical, well it's not because I know it isnt lagging, How do I know this you now ask? well i know this because i can still see the people walking, I can see what they do and i can still read the chat when new messages are up. Im writing this while I have the game open in this state (2 times in a row) and.... Wow just shut down, Heres the log from connecting to the server.

Code: [Select]
Connecting to "Bloxxterstoxxter's City RP" (92.0.240.33:28000, 434ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    True
  Download Projectiles: False
  Download Items:       False
  Download Debris:      False
  Download Explosions:  False

Adding a pending connection
Sending Challenge Request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
*** New Mission: Add-Ons/Map_slate2/slate2.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
Could not locate texture: Add-Ons/Weapon_Deagle/bulletTrail (will attempt to download)
Sending request for file Add-Ons/Weapon_Deagle/bulletTrail
Sending request for file Add-Ons/Weapon_Deagle/bulletTrail.jpg
Sending request for file Add-Ons/Weapon_Deagle/bulletTrail.png
Could not locate texture: Add-Ons/Weapon_Deagle/bulletTrail (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Script_FFC/Models/base.blank.png (will attempt to download)
Could not locate texture: Add-Ons/Script_FFC/Models/yellow.blank.jpg (will attempt to download)
Could not locate texture: Add-Ons/Script_FFC/Models/PBear.png (will attempt to download)
Could not locate texture: Add-Ons/Script_FFC/Models/pink.jpg (will attempt to download)
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done

ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (4537)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (12304)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (12428)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (12705)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (13134)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (7847)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame


ERROR: NewPlayerListGui::UpdateInYourMiniGame() - InYourMiniGame update recieved for non-existant client (14489)
BackTrace: ->clientCmdServerMessage->handleClientInYourMiniGame->NewPlayerListGui::updateInYourMiniGame

*** Initial Control Object
ERROR: fxDTSBrick::unPackUpdate() - could not resolve light ghostIndex

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