City design attempt 6
Table of Content:- Background
- Information
- Links
- Pictures
- Building Code
- Help
- Progress
- News and Updates
- Admins and Credits
Background:I began learning VCE during Winter Break, 2010. By the time Spring Break came around, I was fluent in VCE. It was then that I decided to put my newly mastered skill to the test. After running through several ideas, mainly a fantasy RPG, CRPG, and a world at war TDM series, I decided on making the series of TDMs. After several attempts at making a single TDM map, I dumped that project idea and played other people's servers in despair. I played DMs and TDMs, CTFs and CPs, CRPGs and Trench games, and even tried RPs, the last of those I completely and entirely refused to ever do again. I stuck with doing CRPGs for some reason. After becoming president in one server, then accidentally killing someone when they jumped in front of my car, then becoming a master criminal, then being stuck in a large hole such is the curse of every CRPG up to that point, I decided then that I would make a CRPG. At that point in time, people only ever used one of the three existing unreliable CRPG gamemodes. I hated these, and since I had no idea how to code, I set out to develop my own event-based CRPG gamemode.
City attempt 1, dubbed Realistic City, begins, and the house design that I use for all of my other cities is made (I dumped this design in my current city because it did not mesh with my building codes). I also develop simple VCE systems, such as banking and jobs. Summer ends and school starts, and work on it slows to a halt. I don't work on it for two months, the topic becomes too old, and events become glitched slightly.
City attempt 2, dubbed Uber City, rises from the ashes of the old city. Where the old city was a small neighborhood with a mine, bank, and skyscraper, the new city is a large expanse of land, with poor, middle, and rich neighborhood areas, a mine and forest area, the actual city bit, and a highway. This was when I mainly built. I get bored and stop making it. Months pass, and I pick back up with it. Roadways are made, a large lake and dam area developed, the mine was moved, etc. The only important bit here was that I started creating agriculture with the Combine Harvestor running through zonebrick-laden fields of corn. Got bored of this, stopped working.
Weeks pass, and I start City attempt 3...on an island! I recently went to a Floridian island called Captiva, and decided to make it in blockland, as a CRPG. Banking is perfected here, that's basically it. I stop working because I messed up on the scale of it (I used a map that had roads drawn out of scale).
City attempt 4 begins a month later, dubbed Sunrise Islands RPG. I make a lot of this, and jobs and job lines (more on that later) perfected. Work proceeded until I reached brick limit, gave up for a while.
City attempt 5, dubbed Blocktopolis, starts, and I decided to focus more on the event systems rather than looks, and I get a lot done here. The mine, forest, and now fishing areas are perfected, of the most important developments, along with real estate perfected and religion added, just for forgets. The most impressive addition was agriculture, where crops appear to grow as bricks change color and appear. Stop working on it because of school.
I bring you city attempt 6, dubbed Blockton, where I hope to put absolutely everything together for a final coup de grace before college next year, this includes perfecting architecture and landscape, and of course events.
Information:This CRPG uses events instead of a gamemode to create the CRPG experience.
Links:Please be advised, the build quality in the following links does not match the caliber I have created and have planned for this city to have.
City Attempt 1City Attempt 2City Attempt 3
A forum page for this was never madeCity Attempt 4City Attempt 5
Pictures:-buildings-
The first food market (left) and food bank (right). (1.6k bricks for the market, 1.2k bricks for the bank). The two buildings are placed where they will be in the city, and there will be more buildings next to them.
Interior of food market, first floor.
Interior of food market, second floor, wall 1.
Interior of food market, second floor, wall 2.
Interior of food market, second floor, bread cabinet..
The current double flat design. (6k bricks total, 3k per flat)
Mailbox on the double flat. Click this to buy, sell, or check the ownership of the flat.
Inside of flat. Plain and boring, made like that for a purpose.
First single-family home design. (5k bricks, not done)
Front porch of single-family home.
Kitchen in the single-family home.
-landscape-
The following pictures are of the island. Find me.
see me?The mining cave.
-city-
City main area design (the right one, left is obsolete).
Key for the city layout.
Future area for wealthy neighborhood area.
Future area for shanty-town for miners, axemen, fishermen, and hunters (maybe).
Future area for business area.
Ramp up to business area. Making decorative bushes on the sides instead of a sidewalk.
Traffic light. The blue sign is the name of the street. N/S facing streets are colors, E/W streets are named after brick types (brick, plate, special, ramp, etc.).
Two designs for the turn. Can't quite decide, I favor the left, though the right looks good-ish too.
-random-
Sign I tore out of the old city and renamed.
THE MOON (maybe)
THE MOON (maybe). It's 1.6k 20b height bricks - so 32k bricks high.
Bots were fun to mess around with in ACM city.
Yup.
Monorail pieces.
Monorail test track.
Menu for the first restaurant. This might be converted into a GUI for aesthetic purposes.
Building Code- Must use the 6 height doors
- No window bricks, all windows must be made from standard bricks
- Floors should be made from print plates unless a different effect is desired, and ceilings must be made from print plates. These print plates must be able to be built on
- Interior walls must be 24 plates tall - that's floor, plate, 6 height brick, plate, 1 height brick, plate, ceiling (I'll get a picture for you guys)
- If it is supposed to be in the city, not in the suburbs, it must have two flat, windowless sides and must be on a 32x32 baseplate to be connected to other buildings (I'll get a picture for you guys)
Help:Alright guys, I'm just gunna double post for a new subject.
I am realizing now just how big this city is going to actually be - including how much time and effort it will take to make this thing (I don't have the time to do such a big project due to college apps, job, sports, etc.). As such, I am requesting help on this. I need a group of people to help me build and event this thing with me. You don't need to be able to build or event that well, I can train you with those things. If you can build or event well, I'd have to show you the standards in design I have going on in the city. So, there are four things you need/can do to be able to help (above everything required to play Blockland) which are a basic idea of how to event, an ability to distinguish between spam and a house, a willingness to help and continue on even when something seems tedious or boring, and the ability to use the chat function. If you think you are up to this challenge, post on this page or pm me with your in game name (IGN), your BL_ID, what you would like to help with (either building or eventing), and your experience level (on a scale of: I need to be taught/guide me while working/tell me what to do and I'll do it). I haven't yet decided if I will host a class to teach people at one time, or individually.
Thank you all for any advanced replies.
Progress:- 8/24/13 - A whole lot since the last update. Whoops, haven't updated this part in a while.
- 7/13/13 - Created first restaurant bot and made the first menu
- 7/3/13 - Created the city center designs, created intersection design and road designs, started reworking the traffic light system
- 7/2/13 - Finished the first flat, more colors, designs, and orientations to come
News and Updates:- 7/3/13 - Page modified (added pictures)
- 7/2/13 - Page modified (added pictures)
- 7/1/13 - Page modified (added information)
- 6/30/13 - Page created
Active Admins-Masterking deaddude
-Rawr muffinz
-Lectro
-Sybarite
-Dead Bones
-BlockoBlocko
Credits-Georges - modeled the amazing city buses
-Bluetoothboy - vehicle-ized the bus models for blockland
-BlockoBlocko - music
-Rawr muffinz - working on GUIs
-Dead Bones - ideas
-Lectro - ideas