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Topics - LegoEggo

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61
Help / Need vehicle_jeep.cs
« on: June 09, 2008, 10:24:58 PM »
I was messin' round with the jeep script, and screwed summat up. I changed everything back to what it was, but it still won't work (yes, I've looked at console error, can't see anything wrong), so can someone attach Vehicle_jeep.cs to their post so I can fix mine :panda: ?

62
Modification Help / What is the function for firing?
« on: June 09, 2008, 10:03:33 PM »
What's the function that will make a gun go BANG?

63
Modification Help / Adding Unique Effects to OnCollision
« on: June 08, 2008, 11:51:57 PM »
If I want to add a unique effect to a weapon/item when the projectile hits a brick, how would I do that?

64
General Discussion / Getting Dedicated Servers Hosted
« on: May 08, 2008, 05:37:51 PM »
Ya know with lotsa games, how people will pay a website like this to host a server for them? Well, is it possible to do that with Blockland?

65
Modification Help / Changing Scale
« on: February 25, 2008, 07:03:21 PM »
How do you change the scale of a player? I was just going to check the script of the scale changer (doh!), but I accidentally deleted ma old Blockland, and the link for it is broken now.

66
Suggestions & Requests / Slate Bloko Link
« on: February 24, 2008, 08:11:36 PM »
I lost my BL, and the link for Slate Bloko doesn't work anymore. D: Does someone have one?

67
Modification Help / Aligning a client to a postion, and measuring distance.
« on: February 24, 2008, 06:55:38 PM »
Alright.  So this is what I want:

A player will build a village far in the distance. Then they will type summat like /village Blockland. Then, a different player can be like, "Hey, I wanna go to Blockland!". So then he can type /travel Blockland. Then, somehow, the player will twist until they are facing Blockland, and then start walking. Once they are to the point someone marked, they will stop. Don't worry about them getting stuck in between, I've got that covered.

I don't need you to write the whole script for me, but if you want, go ahead :D . But I can still use it as I please...

68
Modification Help / How to stop moveforward(3); ?
« on: February 24, 2008, 06:42:56 PM »
In a serverCmd, I have moveforward(3); . I want a seperate cmd that will stop the client. How would I do that?

69
Gallery / Spaceship Control Booth V1
« on: February 12, 2008, 07:13:21 PM »
So, I'm working on a spaceship, and I built a little control booth. The reason it's not actually in the spaceship is cause I'm only on the lower deck so far, which isn't where these'll be.

If you think the red lights are all weird, it's because I like the look of those red lights in submarines.

And I need some help: The blank part right in front of the Astronaut-ish guy is too blank. What should I put there?

Note: There are some more -45˚ ramps with those vent decals right above the blank part.

70
General Discussion / My Blockland/LEGO Essay
« on: January 28, 2008, 11:04:34 PM »
So, for school, we had/got ( :cookieMonster: ) to write a compare and contrast essay. I chose the topic of LEGO and Blockland. I don't think the essay is too bad, and I thought some of you might find it interesting, so here ya go! :cookieMonster: I realize it doesn't cover a lot of things, but hey! There's a lot to cover. I'm in 8th grade, so you don't think I'm some college student who can't write.

The biggest difference between Blockland and LEGO is that Blockland is virtual. When playing Blockland, you need an internet connection to play with other people. LEGO, of course, does not require a computer to play with other people. You just need the people.

When building things in Blockland, you don’t need to worry about running out of bricks. You do, though, have to find creative uses for pieces, because of the limited variety. But, if you get too many pieces, your computer will start to “lag” – the framerate will go down, making everything short and choppy.  Speaking of pieces, the ones in Blockland have square studs, while LEGOs have circular studs. To move around bricks, you use the keyboard. The laws of physics don’t apply in Blockland. For example, you could build a large overhang that would fall over if it were built of LEGO bricks.

Unlike Blockland, you have limited pieces when building with LEGO. There are hundreds and hundreds of different LEGO pieces, the only problem is that you don’t have an infinite amount of them.

With both Blockland and LEGO, many practice customization. But, of course, there are some major differences between LEGO customization and customization in Blockland. In Blockland, customization can be extremely difficult and time consuming. Let’s say you want to make a new hairpiece. First, you’d want to get the model made. The model is made in a 3D modeling program that can range from free to several thousand dollars, for professionals. Once the model is done, you’ll need to “script” it. This involves using Torque Script – the programming language Blockland uses – to mount your newly modeled hairpiece on your player’s head. Scripts can be very complicated, and are very time consuming to make. Now, with LEGO, you might not need a programming language, but things can still be complicated. Let’s say you want to make a custom LEGO hairpiece. It’s much simpler, in theory, but can take many years of practice to get good at. I’m not as familiar with LEGO customization, but I’ll give this a try. To start out, experiment with some clay to get the general shape of the hair down. Once you do, perfect it, and then get a mold made of it. This is the part I’m not sure about. You can get someone (or, rather, some company) to make injection molds of your custom pieces and mass produce them. There are several people who do this, my favorite being the runners of BrickForge. They have been at practice for many years perfecting their art.

The topics I’ve covered include the actual building processes, and customization processes of LEGO and Blockland. They have some very obvious similarities, and some very obvious differences.

:cookieMonster:



71
General Discussion / Badspot on LAMLradio
« on: January 17, 2008, 10:03:27 AM »
If any of you are lego nuts (like me...) you might listen to LAMLradio, but chances are you don't. Anyways, Badspot was interviewed in their latest episode. I suggested it :cookieMonster: . Their website is here.

72
Modification Help / DataShare
« on: January 02, 2008, 09:00:59 PM »
I got an idea while I was unloading the dishwasher (lol). It's this: we could put together a file of a load of datablocks that can be used for add-ons and all that good stuff, so people don't keep making datablocks that are probably already made.

So basically this is just going to be a file full of datablocks. But unless I'm horribly misunderstanding something, people will just reference them for their add-ons, and everything will be dandy! So, here's how it works:

To submit a datablock:
1. Get the datablock made. (Duh...)
2. Add a comment, e.g. //A basic bullet.
3. Post it here as an attachment to your post, with a name like this: projectile_bullet_normal, or summat.

I'll make some soon, but I have to leave in fifteen minutes, so ya know.

73
Help / Missing Particle
« on: December 23, 2007, 12:46:51 PM »
So, when I try to join Dilt's medieval server, it will exit the server and says "(Missing particle texture: /Particles/heal)". I have that particle, though, and I've tried everything, including a redownload of Blockland.

74
Modification Help / Modeler For Hire! Or whatever...
« on: December 21, 2007, 12:10:33 AM »
I'm hiring a modeler for a project I want to start. It will be a medieval/fantasy mod. Nothing too much, or too complicated. I'm not that great a scripter. So just a fairly good modeler.

75
Modification Help / Imitating clan tags?
« on: December 02, 2007, 02:09:26 PM »
So when it says a clients name, I want their clan tags to show. Is their a way?

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