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« on: June 26, 2022, 04:09:01 PM »
Something I found strange about Blockland vehicles is steering animations, or rather their linearity. While steering controls in Blockland are linear, the player and steering wheel animations aren’t. Steering animations slow down drastically towards the center, and sometimes it tends to throw me off when driving at times, also sometimes leading to overcorrection in steering when driving in first person. I was wondering if this was something that could be changeable, so that I could make it 1:1 or more linear to match the actual steering.
I was also wondering if it was possible to do gear shift sounds to pair with Support_EngineSounds. Would make things sound a tiny bit better, or if you want to play a turbo BOV every time you shift depending on the vehicle. It’s probably already possible through code (where you just tell it so that when different speed values are reached it triggers it (with the speed values matching the gear speed values in the ES config), as well as adding a delay so that gear shift sounds can’t overlap each other, and also defining what sound file is used from the preloaded audio database that gets played and what audio channel it’s on) by editing the vehicle data file, but I don’t know a whole lot about programming to do something like that myself, and if someone could figure it out it’d be much appreciated.
Speaking of which, how many audio channels can entities have maximum? Like 3?