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Messages - Filipe

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16
If there's gaps between your frames, then there's some smoothing between frames, you'd have to go frame by frame for linear animation


This is a 30 frame animation of cubes going to the right before returning to the center, the small cube is frame by frame, and the big cube has one frame 15 frames in where it's completely to the right, and one frame at the last frame where it's back in the center
Ah so that might be the issue! My animation only uses 3 frames like frame 1 when fully left, frame 10 when centered, frame 20 when fully right.

Update: I did the frame by frame animation but that did not fix the delay issue.

17
you set the animation interpolation in NLA Editor by selecting the first keyframe and changing interpolation (default key T)
it will use that interpolation between that keyframe and the next

assuming you use ports exporter thats all you need to do to set it up
I use Milkshape 3D to convert my models for Blockland not Blender, so I don't have a NLA Editor, just to clarify my models are made in Maya.

18

The DTS Exporter I use that manages animations for Blockland don't have any linearity options, neither I see it on the program I use to convert my models for the game. Actually let me double check if I can find it first before I assume that.

19
Clan Discussion / Re: Blockland United - The Ressurgence
« on: July 06, 2022, 08:41:49 PM »
go Filipe! Count me in.

Edit: link is still dead
Odd I thought I added a permanent link, fixed it.

20
Something that always kind of bugged me about steering animations with all vehicles both old and new is the linearity. The steering animation slows down near the center and speeds up near the ends. Physical steering/handling is 1:1 linear, but since I often drive in first person, the non-linear steering wheel animations always throw me off.

Is this something that has to be fixed per vehicle?
I use three frames for the steering animation, left, middle and right, I did notice that slowdown in the center and removed the middle frame to see if it fixed, but strangely I didn't see that issue getting removed, so I'm as clueless as you on that situation, but I'll try and redo the animation from scratch with other methods to see if I can find a way to fix this.

21
Gallery / Re: [VIDEO] - Always Has Been (Meme)
« on: July 05, 2022, 07:27:12 PM »
The return of the legends, nice to see you guys making Blockland content again!

22
Clan Discussion / Blockland United - The Ressurgence
« on: June 28, 2022, 10:07:13 PM »

This is Blockland United, a project of mine that was attempted back in 2016 but it didn't go anywhere due to lack of focus and proper management, but now things are different, and we have a team onboard to make it functional. As the name suggests, this is an attempt to unite the community to revive our beloved game, connecting talented members to get new creations into fruition. This group is inspired by how the SpeedKart Remastered Project was created, which was a collaboration project combining people with different skills to make it a reality, so we believe that the same can be done for more projects for Blockland in the future.

The goal of this group is to serve as a place for people to team up and create new projects like Add-Ons, Builds, Servers, Videos, etc. The reason why a lot of projects in the game don't go anywhere is because of that lack of a collaborative effort of people that can serve each function, such as 3D modelling, programming, building, hosting servers and so on, hopefully with this group, we can achieve new ideas that will be finished.

Join our Discord Group for more information and to participate in new projects for the game!
https://discord.gg/xEbzCV7EjN



VIDEO: Introducing Blockland United
https://www.youtube.com/watch?v=GNMo2fJoUPQ

23
There you go buddy.
https://blocklandglass.com/addons/addon.php?id=1440

This client sided mod brings back the menu sounds, I missed them too.

24
Gallery / [VIDEO] In Loving Memory of [GSF]Ghost
« on: June 25, 2022, 11:34:22 PM »

25
Bump but with a question, is this current design layout good for the topic? If you have any suggestions to make it better let me know.

26
I'm still waiting for Filipe to make a Legacy pack that adds all his older cars. DeLorean, Venom, Jeep Mk2, etc.
Late reply but yeah use Kenko's archive for now like Night Hawk suggested, because some of these old vehicles will be remade eventually.

27
dude how the forget are u so good at modeling cars bruh 👍👍👍
Always practice with your creations, learn new techniques to improve your skills, that's what I try to do everytime I make a new 3D model in general.

He's been creating content for almost a decade I think.
I coulda sworn he had some of his vehicles in pre-shader update.

Aye, Filipe! What year was your first-ever car addon released?
Funny you mention that because it's been a decade lol, I think my first car was released back in january 2012, this is the first add-ons topic ever made, my friend Khain created it, sadly the images are broken tho.
https://forum.blockland.us/index.php?topic=182635.0

28
The Chrysler New Yorker could be a Kingston Saloon car.

The KS Chivalry?
Kingston is the equivalent of Rolls Royce, in this case the New Yorker will be a Moore which is the brand TheTurtorn created for Chrysler.

29
Ok guys so like I promised earlier I've been working on some new cars behind the scenes and I'll reveal some of them now.

This is the Bordeaux Avion, based on the Citroen DS and commissioned by Kane, it will receive a cabrio and wagon variants.


This is the Rivera Gravel, based on the Ford Bronco from 1982 and commissioned by Corpora1Bird, it has a standard and police variants available.


This is the Chrysler New Yorker 1962 (Name still undecided) also commissioned by Kane, it will have a 2 door and wagon variants included.


And some of you might remember about a Ford Ka model I made a while back that never got released, well I decided to get back into it but remaking the model completely from scratch, it will be badged as a Rivera which is the equivalent for Ford in Blockland but I still have yet to decide on a name for it.


This is a special one, it's called Uberchassis and it was commissioned by Burkanx


And I'm not done yet, this is the Cobra, based on the Shelby Cobra and commissioned by NightHawk, a very special car and a fan favorite indeed!


There are a few other cars in the works as well that I will reveal at a later date.

30
Hey everyone it's been a while, I got some new content to reveal this weekend, I'm not on the computer right now to reveal what it is but I'm sure you'll like it so stay tuned!

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