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Messages - JJJMan4

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91
Uh-hum. I believe the politically correct term is social experiment.

92
Zombies. It's a no-brainer.

93
Alright, here's my third guy: John Wayne

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Off Topic / Re: Edit this image in funny ways
« on: March 10, 2016, 10:26:27 PM »
loving hell I'm late (Click to enlarge if you want)

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I didn't fight in World War 3 for this.

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Modification Help / Re: I need help for my playertype animations
« on: March 09, 2016, 01:49:26 PM »
i dont think theres an actual step-by-step tutorial.

one would be nice though because i'm trying to make playertypes myself
I would sincerely appreciate a in-depth tutorial as well.

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Dirty Dan


And Pinhead Larry

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Think about it if the spider was dead in the toilet. Wouldn't you lose your stuff at the sight of one of your own dead in a toilet? Or maybe it was alive and a stranger? I'd scream seeing  a stranger in my home in the toilet.

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Games / Re: [MEGATHREAD] Fallout 4 || DLC Announced
« on: March 03, 2016, 12:28:43 PM »
Overseer of page 500

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Modification Help / Re: Export to .dts with most 3D packages
« on: March 02, 2016, 06:56:42 PM »
Quote
C:\Users\Name\Desktop\Dae2DTS>cd .\dae2dts
The system cannot find the path specified.

C:\Users\Name\Desktop\Dae2DTS>dae2dts.exe --compat C:\Users\Name\Desktop\Dae2DTS\Secret.dae
Object mesh "Sweep" has no matching detail ("detail2" has been added automatically)
Assertion failed: index < _count, file c:\CVS\Torque 3D 1.1 Beta 2\Engine\lib\collada\include\dae/daeArray.h, line 356

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
The Program I use is Cinema4D. Didn't have this issue on the previous model I posted in the 3D Modelling topic.

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Modification Help / Re: Export to .dts with most 3D packages
« on: March 02, 2016, 06:38:33 PM »
So I tried working with a new model only to be met with errors galore with object meshes having no matching details. Any idea of what I need to do?

102
Creativity / Re: The new and improved 3D model topic!
« on: March 02, 2016, 01:23:13 PM »
the helmet is quite a bit big
I mainly wanted to show off it's fixed but I did notice the size. I'll work on it when I get home though!

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Creativity / Re: The new and improved 3D model topic!
« on: March 02, 2016, 12:10:48 AM »
Technically a cross-post, but some of you guys might be interested.
You loving life saver.

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Creativity / Re: The new and improved 3D model topic!
« on: February 29, 2016, 10:27:34 PM »

Oh man what a good model for one not made in Sketchup I wonder how it'll look in-ga-


Oh.

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