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Messages - Hoogle

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91
Drama / Re: Hoogle - Votekick Abuse/Exploitation
« on: November 16, 2011, 01:44:57 PM »
Sorry for the double post.

Hoog has always acted like this, so I have no idea why all of you gets disappointed and crap like that.

This is true. I'd heed Ephi's advice and get a votekick that isn't suck or do what I do and manually administrate your server and not rely on the self policing players because as you can see it's a sure fire way to gain mayhem on servers. Lots of flame wars and other annoying stuff can spawn from it.

To all of those who somehow felt I was mature (WUT?) and are now subsequently disappointed in me you can put this in console when you are hosting your server   

commandtoserver('ban',0,6228,-1,"I am really disapointed with your behaviour! Very naughty boy!");

Alternately you can open your banlist in your blockland folder and add the line

YourNameHere!   Your ID here! 6228      You're really naughty   -1   -1

Also if you host a family rp, please ban me now before I have the misfortune to join your server.

Hope this helps :)

92
Drama / Re: Hoogle - Votekick Abuse/Exploitation
« on: November 16, 2011, 01:35:05 PM »
By what I mean"cheating", he was sitting down and holding down the shift button and sat near the window, which he couldn't get killed at all

I actually don't do that :)

93
Drama / Re: Hoogle - Build stealer.
« on: October 08, 2011, 04:38:24 AM »
I love how so many kids on blockland remember ancient kills. I have another guy like that I killed 2 years ago who hates me and his brother wants me dead. I suggest you get a puppy or join a local book club to get some perspective in your life.

94
Drama / Re: Hoogle - Build stealer.
« on: October 07, 2011, 11:45:01 AM »
How did you catch me Blockflame?! :(

95
Mapping Help / Re: Non colliding map issue
« on: October 04, 2011, 01:55:15 PM »
Wait I uploaded the wrong one, I'll put it up soon. I have 3 versions of the map.

96
Mapping Help / Non colliding map issue
« on: October 04, 2011, 07:03:46 AM »
I posted a topic a while ago about a map I was making. I had this problem where the map began to be non collided. Wherever I tried to stand I'd always fall through the map, same with vehicles, ect. I am relatively new to mapping and I have not been able to pinpoint the problem.

I've uploaded the map, if anyone who is more knowledgeable than me could help out and find the problem fix it or tell me how to you will receive credit where credit is due.

http://www.mediafire.com/?5504jnn0l49919b

Naturally the map isn't finished but I don't want to progress with it until this problem is solved.

97
Gallery / Re: Nickel's photos [alot!]
« on: October 03, 2011, 09:34:47 AM »




Did this ages ago for BT, he's built a lot more recently

98
General Discussion / Re: Knife TDM Tournament. Hosted by TKE
« on: September 04, 2011, 04:13:36 PM »
Hoogle
6228

99
Mapping Help / Re: Map is completely non colliding
« on: July 07, 2011, 11:44:15 AM »
The default is 16 30 30 scale though but anyway I changed it to 1 1 1, I still fall through the map. and the current Square size is 8, I see no reason to fall through the map yet the problem persists.

100
Mapping Help / Map is completely non colliding
« on: July 04, 2011, 10:37:02 AM »
Forgive me for another help topic, I've encountered an error now in the map I'm making where I simply fall through it, if I recall I think the problem started when I changed the SquareSize. I've subsequently changed it back and to other sizes but the problem persists

It's nothing to do with Set Empty.

Have I done something stupid? Any help appreciated.

Code: [Select]
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         saveName = "A Tropical Forestlarger";
         name = "A Tropical Forestlarger";
   };
   new MissionArea(MissionArea) {
      Area = "-1040 -1064 2080 2128";
         flightCeilingRange = "20";
         flightCeiling = "600";
   };
   new Sky(Sky) {
      position = "312 96 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/sky_blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "1500";
      fogDistance = "1000";
      fogColor = "0.800000 0.900000 0.900000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "0.000000 0.000000 0.000000 1.000000";
      fogVolumeColor2 = "0.000000 0.000000 0.000000 1.000000";
      fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
      windVelocity = "0.25 0.25 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
   };
   new Sun() {
      azimuth = "0";
      elevation = "35";
      color = "0.800000 0.800000 0.900000 1.000000";
      ambient = "0.300000 0.300000 0.500000 1.000000";
   };
   new TerrainBlock(Terrain) {
      rotation = "0 0 -1 90";
      scale = "16 30 30";
      terrainFile = "./TropicalForestLarger.ter";
      bumpTexture = ".";
      squareSize = "8";
      bumpScale = "7";
      bumpOffset = "0.01";
      zeroBumpScale = "6";
      RepeatTerrain = "1";
         locked = "true";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "605.652 452.867 233.971";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         canSetIFLs = "0";
         radius = "80";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
      };
   };
};
//--- OBJECT WRITE END ---

101
Mapping Help / Re: Can't load my map
« on: July 02, 2011, 10:10:02 AM »
Thanks, I got rid of the stuff about the Game_modes (dunno why that was there) and I deleted all the trees and it worked.

102
Mapping Help / Re: Possibility of having water at different levels
« on: July 02, 2011, 09:58:46 AM »
Thanks Heed, I'll give that a look in future and I'll see if I can understand it. Barnabas was telling me about an old map 'Blocktopia' I think it was and this had water on different levels.

103
Although I commend your eagerness to film I should tell you that my Brickfilm also has the tags [BF] and my clan was set up in 2005 so it could be courteous on your behalf if you were to change your tag as it may prompt confusion.

Here is our first topic dated December 2005, if you click the next page you can see our [BF] tags were decided on in 2006
http://www.brickfilms.com/community/viewtopic.php?p=136725#p136725

Of course no one can lay claim to domain of a 4 character tag in Blockland I'd imagine it be beneficial for both our clans if the clan that was formed at a later date would respect an earlier, still active, clan's image.

104
Mapping Help / Can't load my map
« on: July 01, 2011, 10:09:53 AM »
I was working on a map yesterday and it all seemed to be working fine and I took a break and loaded the map again and it worked fine (in the past when I've closed the map and re-opened it hasn't worked) so I thought my map was completely fine. However today I tried opening the map and I'm having no luck what so ever. I've loaded the map from the admin map menu, and it just pauses on mission loading screen. I've loaded Flatlands then in mission editor tried opening mission and I've had the same results


I'm new to map making so I really don't have a clue on what to do, here is my console file hopefully one of you might see the problem.

Code: [Select]
*** LOADING MISSION: Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis
*** Stage 1 load
Mission Name: Tropical Forest
Mission SaveName: Tropical Forest
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis.
Add-Ons/Map_A_Tropical_Forrest/TropicalForest.mis Line: 80 - Syntax error.
>>> Some error context, with ## on sides of error halt:
         indoorWeight = "1";

         outdoorWeight = "1";

      };

   };

   new ScriptObject(ClientGameModeStorerSO) {

         modeRuleDef0_1 = "0";

         modeRuleDef1_2 = "0";

         modeRuleDef3_5 = "16";

         modeRuleDef4_3 = "1";

         modeRuleStr-1##_##0 = "bool";

         modeRuleTxt-1_1 = "Allow Dead Talking";

         modeRuleDef0_0 = "0";

         modeRuleDef1_1 = "0";

         modeRuleDef3_4 = "0";

         modeRuleDef4_2 = "30";

         modeUsesTeams0 = "0";

         modeRuleCount0 = "3";

         modeRuleDef1_0 = "0";
>>> Error report complete.


No 'MissionGroup' found in mission "".
BackTrace: ->SM_StartMission->createServer->loadMission->loadMissionStage2

Got connect request from IPX:00000000:000000000000:0
  lan name = Hoogle
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Hoogle = LAN client -> LAN server, loading
CADD: 10906 local
 +- bl_id = 999999
 +- no auto admin

base/server/mainServer.cs (405): Unable to find object: 'mainBrickGroup' attempting to call function 'add'
BackTrace: ->SM_StartMission->GameConnection::onConnect->GameConnection::authCheck->GameConnection::startLoad

De-activating package: AmmoGuns
Activating package: AmmoGuns2
Activating package: AutoApplyEvents
Activating package: StoredVariable
Activating package: VCE_Main

Hoogle
BackTrace: ->[chatLogger]secureClientCmd_ClientJoin


105
Mapping Help / Re: Possibility of having water at different levels
« on: July 01, 2011, 09:37:52 AM »
That's what I was thinking just using bricks, it's not a huge problem in my map I was just hoping to confirm what I already thought. Thanks for getting back and also thanks for your tutorial, it's been a great help.

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