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Messages - Aide33

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1
Off Topic / Re: My forum account is now 10 years old
« on: January 04, 2026, 06:53:20 PM »
mines rolling up on 20 years soon ;-;

2
Off Topic / Re: Programmers hate this one trick: Chatgpt
« on: December 27, 2025, 12:52:29 PM »
something under-discussed about AI is that it's dangerous to commit code that nobody has in their brain. like even if you could get AI to build a large codebase that works, when it breaks it will take much longer to debug/mitigate/fix

it really needs to be siloed to low stakes stuff like helper scripts, and summarization tasks
yeah its absolutely stupid to make it the majority of your code base. its an accident waiting to happen

it's the equivalent of getting a bunch of stuffty contractors to build your house and then killing them afterwards. don't be surprised when you can't find what wires are connected to what or you knock down a load bearing wall

3
Games / Re: half life 3 may actually happen
« on: December 26, 2025, 03:26:00 PM »
i still believe

4
Off Topic / Re: Programmers hate this one trick: Chatgpt
« on: December 26, 2025, 02:54:33 PM »
ai coding is best used in small chunks, where the complexity is managed to one task at a time. projects of massive complexity tend to fail quickly. it ends up generating code that theoretically should work but somehow doesn't. it'll make you think you discovered some sort of million dollar idea and then you'll realize the code has no soul and it's a different kind of existential dread.
I had to hammer this over and over and over with my coworkers because I think most people dont understand that at a fundamental level its just a black box of probability.

like, for example lets assume that its 95% right like you said. then you need to isolate the tasks it works on to one prompt at a time for it to stay at 95% chance of it being correct.

if you incorrectly assume it will correct itself, or act like a human, the 5% chance it's wrong compounds every prompt and soon you just have a pile of slop.

its simplest to isolate what tasks are "solved" or deterministic and never let the ai do it. for example: if you let the agent try to find files it will infinitely loop around trying random stuff until it finds the file 80 prompts in. finding files is literally a solved and deterministic thing, so instead of letting the ai do it, make a script to use grep and then calls the AI to act on the files to do something that isn't a solved problem.

this way you remove all the solved problems where the ai could accidentally hit the 5% where it's wrong and spend time doing useless stuff and then it actually does stuff thats useful.

it's all about managing the probability

5
Off Topic / Re: Whamageddon 2025 (it's over)
« on: December 26, 2025, 02:48:09 PM »
i think i legitimately won

as in, i probably heard it at one point but i tune out every christmas song i ever hear in my psyche

6
Off Topic / Re: The ----- ----- ------ -----: ------- ----- Edition
« on: December 25, 2025, 01:11:28 PM »
-

genuine question thats kinda unrelated:

is your special interest documenting all of this or something? i remember a while back in a thread you were talking about calling around places and uncovering actual novel information about this case. do you have a youtube channel or like, a website on everything you've found?

every time this gets brought up you seem to be a subject matter expert

7
Off Topic / Re: Programmers hate this one trick: Chatgpt
« on: December 25, 2025, 12:46:46 PM »
follow up: i really dont get why people hype AIs image/video generation stuff so much as it seems to be the least useful or nice feature it has.

like its so stupid to use it to automate CREATIVE pursuits instead of using it to automate BORING work 

8
Off Topic / Re: Programmers hate this one trick: Chatgpt
« on: December 25, 2025, 12:43:16 PM »
I use it as a fuzzy search honestly

there are a lot of things i want to look up that i cant accurately describe or syntax that i want to understand or name. it helps me do that so i can know what to look up.

also its very good at creating small throwaway scripts that i can quickly verify the function of so i can do boring stuff faster. like i don't need to know the super detailed specifics of bash or autohotkey to automate something quickly anymore

i make sure to read/sandbox the scripts before executing though so it doesn't go haywire

it's also really good a condensing framework migrations so i run a couple agents to translate x to y then i review and fix what it does. i literally saved months of time at work doing test migrations this way. the only downside is that copilot is insanely expensive but my work gives me an infinite budget for it so its ok

9
Off Topic / Re: Whamageddon 2025 (it has begun)
« on: December 01, 2025, 03:40:42 PM »
I'm gonna win

10
Off Topic / Re: pax east 2026 meetup
« on: November 30, 2025, 01:33:40 PM »
i broke my leg
ok but what does the legs financial stability have to do with this?

11
Off Topic / Re: pax east 2026 meetup
« on: November 29, 2025, 12:22:36 PM »
I just broke my leg last thursday so travel is kind of an unknown for the near future. but I am interested............. we'll see how recovery goes for this next month or so and then I think I should be able to make a decision in early january
whoa what happened?

12
Off Topic / Re: pax east 2026 meetup?
« on: November 28, 2025, 07:14:06 PM »
$77 early bird pricing until feb 21
https://east.paxsite.com/en-us/registration.html
it's actually $97.00 because they charge the bullstuff fees and delivery

whatever, i just booked my train, accommodations and ticket. see yall there

13
Off Topic / Re: pax east 2026 meetup?
« on: November 27, 2025, 07:15:20 PM »
how much is the staturday ticket?

i'd be down, ive been meaning for a reason to visit boston.

14
Off Topic / Re: The Chronology of the Blockland Forums
« on: November 27, 2025, 05:07:05 PM »
if yall are going to pax east ill go

15
General Discussion / Re: Is there ever going to be a update on Blockland
« on: November 23, 2025, 11:02:32 AM »
Minecraft is 16 years,
TF2 is 18 years,
Roblox is 19 years,
World of Warcraft is 21 years,
EVE Online is 22 years
Etc
the difference is that those games have entire companies of people behind them

blockland is made by a single disgruntled cranky shut-in developer that has clearly stated he wants to work on other things

it runs on an engine that is nearly 20+ years old and any attempt at modernizing the code-base would require thousands of hours of work. introducing new features that are competitive in todays market would be an insurmountable task.

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