Overview
Cybernations is an online nation simulation game. It currently has over 12,000 nations and has had over half a million since its creation. The game revolves around players controlling the growth and expansion of their own nation. Nations with similar strength levels are able to go to war with each other over any reason, or no reason. However, the game protects many smaller nations from being attacked and destroyed by much higher nations through the same method. Rulers have the ability to join official (sanctioned) and unofficial (not sanctioned) alliances with other rulers. These alliances offer peace from rogue attacks and raids against their nations, but only as long as they take part in the major inter-alliance wars. The game is entirely online, and requires no downloads at all. Just internet access and roughly 5 minutes every other day to check in.
Registering
To register, go to the following website:
http://www.cybernations.net/default.asp?Referrer=ARNOLDNote: The Referrer part is not absolutely needed, but I would much appreciate if you would use this link. It gives my nation a bonus for recruiting people into the game.On the left task bar, click register and set up your account.
Creating Your Nation
After you set up an account you will be able to make a nation. Each ruler is allowed to only own one nation, and can delete that nation if he or she wishes to. You will be given a list of options when creating your nation, from government type to tax rate of your citizens. Some of it does not matter at all, and some of them are critical to a successful nation. Here's some advice on what to do:
- Set Government type to either Democracy or Capitalism
- Set DEFCON level to lowest (5)
- Set threat level to lowest
- Set tax rate to highest (28%)
- Set your war/peace preference to war
Some of these options may seem odd, but all of these choices increase the amount of money you will make, and decrease the amount you will loose.
Once you have finished these options your nation will be "live".
Once you have set this up, your nation is at its current most optimal level. However, to increase it more you will need to learn how to expand your nation beyond default amounts.
Basics
Task Bar
Economic Expansion
You can economically expand your nation in three key ways:
Infrastructure
Technology
Land
Infrastructure: The key to any nation is a large and strong population. In Cybernations, you cannot directly purchase civilians. However, you can instead by infrastructure which then grows your nations population count. A larger population means more tax paying citizens, which means you gain more money each day you collect. Infrastructure is bought in levels, and a max of 10 levels can be purchased at a single time. The more levels of infrastructure you purchase, the more and more each level will cost. For example, if you bought one level for $1,000, then when you buy another level, it would cost over $1,000. Therefore, the more and more infrastructure a nation purchases, the harder and harder it will be to get more of it later on.
Technology: Another important characteristic of a nation is its technology level. In Cybernations, technology allows a nation to have a happier population (more tax payers), a better environment, and a stronger military. Technology is purchased in levels just like infrastructure, and it also increases in cost as you purchase more of it. Technology is not as key as infrastructure, and often costs many times more. Therefore, most nations will have much less technology compared to infrastructure. Technology can also be aided to nations through foreign aid agreements. Technology is key during war time, as it determines what kind of aircraft and navy you can purchase. If you come to the point of buying nuclear weapons, you will also need a very large technology level. Technology is limited to 10 levels per purchase.
Land: After purchasing both infrastructure and technology, it is very important to purchase land. Land is the amount of area your nation owns in square miles. Like both technology and infrastructure, it increases in price as you purchase more of it. You are limited to a max of 25 levels per purchase. Land can also be gained or lost through ground battles in wars. As you purchase more infrastructure and your population grows, you will need to buy more and more land in order to prevent your nation from having to high of a population density which would otherwise lower population happiness. Land can also be affected by modifiers which can come from resources. This can increase the amount of land you get per purchase.
Military Expansion
You can militarily expand your nation in three key ways:
Soldiers
Tanks
Navy
Aircraft
Spies
Cruise Missiles
Nuclear Missiles
Soldiers: The key component of any army is its soldiers. Soldiers are the driving force in ground battle attacks against nations. They also are the soul protectors of nations from ground battle attacks. However, buying more of them is only one way to improve your military through soldiers. Another, more effective way would be to increase soldier efficiency. This allows your soldiers to be more affective, meaning they can destroy an army many times larger by simply being better trained. Soldier efficiency can be raised through military improvements and by having a high DEFCON level. Soldiers can be deployed during a time of war to attack a nation, or kept home to defend from incoming attacks.
Tanks: Soldiers however are not the only ones fighting in ground wars, as tanks play a key support role. Tanks cannot be purchased as readily as soldiers, but they pack much more of a punch during ground battles. Tanks can often decide ground battles and even wars as long as the nation has a good enough technology level to be damaging with.
Navy: Another key support role in any war is that of the Navy. Navy's are able to create blockades, support ground battles, and even allow your nation to purchase more aircraft. Their are many different types of navy vessels, each with its own use in wartime.
Aircraft: With land and water covered, all that's left is the air. Aircraft are able to bomb, escort bombings, and commence dogfights with enemy nations. Aircraft can destroy plenty of infrastructure and technology, but can also destroy many tanks. This makes it easier to attack a nation later on. Aircraft can launch attacks but can also defend your own airspace from oncoming attacks. The two main types are bombers and planes, each with different levels of planes increasing in price and requirements as you go up.
Cruise Missiles: A quick way to blow a hole in a nation is through cruise missiles. Not as strong as a nuclear missile (by far), but powerful enough to knock out tanks before an invasion, cruise missiles can be key to any success during war.
Nuclear Missiles: Every nations dream, to own a nuclear missile. To give you a short explanation, you will not get nuclear missiles any time soon. It requires a national wonder that itself costs $100 million to purchase. Beyond that, you will need to spend more and more money as you purchase them, all the way to a max of 25. When used against another nation, it will set them into nuclear anarchy and utterly destroy their entire military. Nuclear Missiles also increase global radiation levels, which affects every nations environment in the game. GRL is normally 2, but during the Karma War which occurred between many large alliances, it was raised to beyond 40.
Money
The key to any successful nation is owning lots of money. Not only money to purchase things during peace, but enough to keep you safe and in operation during war time. In order to understand how you get money and what affects your nations income, you must first understand some key terms:
Collect Taxes: The main source of money for your nation comes from taxes on your citizens. The amount of money you get from taxes is determined by population, happiness, tax rate, and a few other variables. Collecting taxes is considered income for your nation and should always be higher then the amount you pay in bills. You can collect taxes once per day, and if you decide to not collect one day it will be carried over to the next with an added bonus. This can be done for 25 days, beyond that will lead to you being considered inactive and your nation being automatically deleted from the game.
Bill Payments: The main reason taxes are not always so effective is because of bill payments. Bill Payments are made up of upkeep costs of things you have purchased. The largest upkeep costs come from Infrastructure and technology. You also have to pay upkeep for any improvements or wonders you own. Military units also have to be paid for with upkeep. Bill Payments are due once a day, but they can also be stacked up for multiple days. However, this gives you an extra payment for interest.
Alliances
The sad truth of this all is that no matter how hard you work doing the above, you will endlessly be attacked by "rogue" nations because of the fact you are also a rogue nation. If you truely want to live long in the cybernations, then you will need to join an alliance.
Alliances: Alliances are player created groups managed outside the game. Alliances offer player protection during wars, organized strategies in game, increased player interaction, and often offsite forums and communities of their own. To specify your nation's alliance go to your Edit My Nation screen and make a selection from one of the existing alliances under the Alliance Affiliation selector. If you wish to create your own alliance then select Specify Other on the Alliance Affiliation selector and enter the name of your new alliance. To have other players join your alliance, have them enter your alliance name when they select Specify Other. There are no hard coded benefits in the game to being part of a player created alliance. Many of the player created alliances attempt to gain “control” over particular teams. This gives the various alliances a color identity and an opportunity to gain happiness by trading with one another in the game. There are a few in game screens in the World Statistics page that provide statistics and detail player created alliances
Politics: Alliances are able to protect you from random attacks by rogue nations and small alliances looking to raid you for money. However, many of these alliances have their own agenda. The most common one is obvious; make a large powerful alliance in terms of economy and strength. Many of these alliances create their own "alliances" with other alliances. To make it simpler, they become friends with other alliances through treaties to protect each other in wars. The most common treaty is a Mutual Defense, Optional Aggression Pact (MDoAP). This treaty states that the two alliances will aid each other if they are attacked, but it is up to them to aid their alliance if they are attacking. These treaties are posted on the cybernations forum for all alliances to view. When alliances find themselves in trouble with other alliances, they post their declarations of war on the forum as well. These wars often lead into huge conflicts when allies of allies of allies end up finding their ways into the war, creating two large distinct sides of a conflict.
The Alliance of Sparta
If you decide to play this game, I would highly recommend you join my alliance, Sparta. We offer you many different deals in which you can make money, and will boost your nation economically from the start through our rebuilding program.
If you would like to join, please do the following:
First, you need to go to www.cnsparta.com and register yourself.
Second, you will need to post an application. Just read, and follow the instructions here: http://www.cnsparta.com/forums/index.php?showannouncement=3&f=61 Remember to put Arnold as the person who recruited you.
Lastly, after posting the application just keep looking at the post you make on the forums. If you get lost, or have any questions, just ask.
I will also personally send you 3 million dollars if you sign up for the game and join Sparta.If you decide to join a different alliance, I will not be able to help you and you will need to contact a member of that alliance.
Point of Thread
The point of this thread is to spread knowledge of this game so that more people can play it, and specifically so that more people can join Sparta, something I have been trying to do for a long time now.
I would love to hear experiences or answer any questions anyone has about the game, as my nation is over 900 days old.
This game is extremely simple once you get the hang of it, and requires no more then 5 minutes every other day. Its especially easy if you join Sparta, since we try to stay out of wars which normally require you to be active.
Links: