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Messages - Zorro Limit

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1
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: March 20, 2011, 03:17:03 PM »
Nice poll...
I really wanted to see who will vote no. I know who clicked no. I'll wait till it reach 15 till I post who all put no.

2
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 03:14:45 PM »
I'm pretty sure those might be stolen. I heard that those black lines meant it was an archived item, which meant it was taken from somewhere else (e.g. stolen). Not blaming you, blaming Rick.
Maybe he did. I would ask him but it might effect my chances to get the add-ons he never posted. Like the Modern warfare 2 full pack and Modern warfare 2 map build pack. If I get those, I'll post in a heart beat.

3
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 12:15:42 PM »
Nice triple post.

Did it ever occur to you that Rick could have and most likely stole them?

EDIT:What the hell?
No, I've seen him make over 100 weapons in class and at his house over the years.
I never would have thought he stole anything.

Yes, I can't prove I've made anything, all I have are words and pictures.
I didn't make the entire model of the vehicles, I completed what OORick didn't finish.
-Redo Faces and verticies to make it look neat
-Decrease poly count
-add missed features like rims on that Truck with the turret on the back.

They were all on separate .blends but I decided to put them all in 1 so I could make less pictures. Can only attach 4.

4
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: March 20, 2011, 12:02:12 PM »
I'm guessing that variable scope causes lots of extra datablocks :\ We don't really need a variable zoom feature for any gun, just use the zoom button
Wow, I can't add a feature without people saying it's useless. The reason I put it in there is because theirs Variable zoom in halo for the sniper.

I'm not ignorant, I know there's a zoom key. Would have bind the scope feature to "F" key but I don't know how to have to overlay increase in numbers if the camerafov equals like 70, 50,etc..

2x, 4x, 8x, 16x Zoom
^    ^   ^    ^These were my intentions.

5
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: March 20, 2011, 11:25:04 AM »
Keep on making progress on that game, Zorro. Keep on moving.
Oh thank you. I'm glade some one actually commented by giving me motivation.
I think ill be done making halo weapons after I finished the Battle Rifle. I'll do stuff like Crysis default weapons. Or. no, ill do paintball instead.

6
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 11:20:52 AM »
Might look almost the same, buuuuut......not quite. Similar, buuuuuuut.....not quite

Zs2 and Zs3 are the ones I made.

7
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 11:05:33 AM »
oooo burn

it even has a download link on the vid

EDIT: theres weapons in the link too which look identical to the weapons he's been releasing
Yap, little do you know, I made those from tracing pictures of halo weapons, my partner snapped, from halo around the time it first came out.

Don't accuse me of stealing

8
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 10:44:11 AM »
I have reason to believe you stole these from a video on youtube.
http://www.youtube.com/watch?v=RDljUCVC62M


These look identical from the images you have taken.
Lol, I didn't steal them, OORick gave me the ones he was working on, I just finished them for him.

9
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: March 20, 2011, 10:41:51 AM »
Keep up the good work. Maybe when your finished with the Halo weapons, Maybe move onto modern weaponry?
Why people keep saying that? I don't spend all my time making Halo weapons, I work on the game my crew and I are developing. DONT ASK ANY INFO ON THE GAME, UNTILL ALPHA, IT'S ILLEGAL IN GAME DEVELOPMENT LAW. I'm doing Bad Company models for Sgt. A Walter. As well.

Why so quick to judge people?

10
Modification Help / Re: Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 10:21:54 AM »
proof that you made them please
I don't know how I could prove anything to you unless I make a video of me making these. Since my PC can't withstand fraps or just about any recording program without crash or superman lag, I will just show pictures.

11
Modification Help / Halo (based) Vehicles: Need help on export
« on: March 20, 2011, 10:16:31 AM »
People have requested Halo vehicles to be made.

My problem is, I don't know how to export them from Blender correctly.

If anyone can find a solution to this problem, please, direct me to a tutorial, better yet, (if you will) Send me a .blend with the proper export setup in .blend format.



Woozy Mu



User was banned for this post

12
Add-Ons / Re: Barrett 50 cal (Troll Weapon)
« on: March 20, 2011, 09:32:08 AM »
It is to big. Hands also ruin all weapons. Can we ever get a decent Barret?
I'm guessing you would rather have a reload animation with clips magically floating in the air, reloading itself. Or, have the player play a sequence of threads with sounds to make you imagine the reloading without actually seeing a hand reaching for a clip.

I think Blockland should update players to have more limbs, like those Lego Halo Figurines I've see at Wal-Mart.

13
Add-Ons / Re: Barrett 50 cal (Troll Weapon)
« on: March 20, 2011, 09:21:24 AM »
Dang. That thing is bigger then 2 blockheads.

14
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]
« on: March 19, 2011, 11:59:53 PM »
lol, do i see a beginning of the infinity ward logo in the sight?
No, that was a sound wave I took a picture of, redid the color and placed as a texture.

15
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]
« on: March 19, 2011, 11:58:48 PM »
Looks like a Halo 1 model.
It is, they all are. I cant find many pictures of Halo 3 weapons with all the angles i need. Halo 1 weapons were all i could find.
The reason I put Halo 3 is because of the sounds. They are recorded in HD by my friend at school. He don't have halo 1 so he couldn't record those instead

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