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Modification Help / Re: Rallypack Weapons (33 guns) [WIP]
« on: May 21, 2020, 10:59:23 PM »
Great weapon pack man! This is honestly my new favorite weapon pack. Im excited to see where this goes.
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The Team->addLifeTickets event already exists. Is it not working for you?Your right it does exist however my issue with it is that it doesnt work in my dedicated server. For some reason the team(client) and team(brick) target events dont show up in game. Works fine in single player though. Not sure why it happens, like I said above, swollows server events are the same way, they work fine in singleplayer but as soon as i put a dedicated server up they dont work no more.
I've never used Azure so I'm not sure what it entails. Basically a VPS is just an instance of an OS running on the same hardware as other operating system instances. Since the server is not anywhere near you, you will need to remote in with Windows Remote Desktop. To do this you will need 1) an IP address, 2) a username, and 3) a password from your VPS host. Once you remote in you can install applications as your normally would on your computer. Instead of port forwarding through your router all you need to do is allow Blockland.exe through Windows Firewall.Awesome, thank you for the explanation. Now do i need MY IP address or the VPS's IP Address? Also how do i get a Username and password? Is that something i set up through the VPS?
Yea no stuff, now how do you fix it?
i only state that because if i remember you hosted a dm server once where most of the guns killed in like 2-3 hits and it was not that funRight, no thats fine i understand your concern.
damn i guess they dont teach you graphic design in the army because a motherforgeter is really using papyrus font in 2018 huhDoes it really matter? Im not here to impress anyone with how my forum page looks. Im not Army either, doesnt matter.
"slower" "more careful engagements" sounds good in theory but in practice the two dont mix at all.The gameplay im trying to establish will be hard to pull off, but i believe we can make it happen to an extent if not fully, there will obviously be balance in some ways or another, and the gameplay will be controlled. ive planned this stuff out and have had plenty of time to do so, i have a feeling we will make this work, i just need people who are willing to put out some work to make all this happen.
try slower and more controlled engagements. if you want slower engagements, drop the damage level. it makes it so players have more chance to react and plan out their engagement fully. a 'careful engagement' means that there is high risk involved, ie high damage, which means that players will be inadvertently rushing to their death and dying instantly.
thats an unattractive engagement in all ways. sacrifice realism for fair, controlled gameplay, always