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Messages - Slash0mega

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General Discussion / Re: terrains?!?!?!
« on: April 17, 2012, 02:36:01 AM »
and that would be relevant in a sandbox building game if any of you have ever even built anything that required infinite space...

you are basing the greatness on blockland on the fact that you could drive in a straight line for an hour?
maybe you are a stuffty gamer.


the terrains and interiors were at the quality of a 1999 shooter game.
blockland dosnt have to age just because your tastes have.

I am referring to the fact that no matter how much you or anybody on the server builds, there will always be room.

2
Suggestions & Requests / Re: block generated terrain
« on: April 16, 2012, 11:46:49 PM »
Heightmaps for terrain generation. I had that idea. Though one of my friends told me it was impossible.

As you can see from that link, it is possible! :D
Now... making a algorithm that makes it look good? that might take some work. My main concern is really steep slopes....

3
Suggestions & Requests / Re: block generated terrain
« on: April 16, 2012, 11:16:58 PM »
http://forum.blockland.us/index.php?topic=187620.0
You don't know anything about searching, don't you?

If badspot wants to use that brick set for the terrain generator, he may...

Someone just linked me this, http://forum.blockland.us/index.php?topic=187738.0
so one can assume this is completely possible,

Badspot, please do add this to the engine :D

4
General Discussion / Re: terrains?!?!?!
« on: April 16, 2012, 07:02:19 PM »
Build a racetrack.
Build a [structure needed for roleplay].
Problem solved.

And before you say "vehicles suck when colliding with bricks!" Keep in mind that improved vehicle physics are a possibility after we get terrains and interiors out of the way.

True about the track, though there will be some hurdles (like angles and curves) but with the roleplay, building everything may be fine for in a city, but what about something like a wasteland rp, that's a lot of barren landscape to build....

hopefully though, my block terrain idea will fix that problem if it is possible or even put in the game....

5
General Discussion / Re: terrains?!?!?!
« on: April 16, 2012, 06:42:19 PM »
terrains are pretty useless for anything apart from dogfight servers

And roleplays, and races. Though I never really seen a good role-play though.... The few I have been into where chaos....

(Not city rp, true roleplaying.)

6
Suggestions & Requests / Re: block generated terrain
« on: April 16, 2012, 06:36:13 PM »
With the block generated terrain, rather than generating with 4x4 cubes, which is like Minecraft, it should make the base of the terrain out of cubes, and then add detail with smalled bricks, until you can walk/drive smoothly over it. It should also be possible to 'dig' in the terrain quickly, so you don't have to rebuild large amounts if you want a bunker etc.

That was part of it. When I said like Minecraft, I meant when someone gets out far enough, the pattern will regenerate to allow them to keep going. Like chunk generation in Minecraft.


7
General Discussion / Re: Your worst "hour" on Blockland
« on: April 16, 2012, 06:02:44 AM »
when I lost my blockland key and email it went to.... had to buy a new one :(

8
Suggestions & Requests / Re: block generated terrain
« on: April 16, 2012, 05:34:18 AM »
Adding, sorry I get lazy with my start and end punctuation... and I think comma spam.

9
General Discussion / Re: terrains?!?!?!
« on: April 16, 2012, 05:31:12 AM »
heavy punching medic... why would he do that?!?!

Is that the source engine or a external render-er?

-1. There are quite some topics covering the worries of players regarding the update that will overshadow terrain and interiors. We don't need one more. ;)
-2. We will get something cool in return.
-3. We will most likely get more frequent updates (and better updates?) since terrain and interiors were making progress on any updates slow.
-4. Brick terrain isn't infinite (unless you use some kind of generator), but it is capable of more things then terrain.
You can add emitters, events, lights and items on one piece of terrain.

1-true... I was just panicky.... my favorite part of the game was vanishing...
2-shadows are meh to me, they are nice but not game defining.
3-like i said, he had good reasons
4-there is no brick terrain at this time, he said it was a possible feteter. here is my post on a idea of how it could work btw http://forum.blockland.us/index.php?topic=191955.0

edit: removed pic, page strechy

10
Suggestions & Requests / block generated terrain
« on: April 16, 2012, 05:22:09 AM »
This is to go with the new shadow update that will kill the normal terrains.


I read in the QaA thing that they might have brick terrains, and as stated in my freakout thread I love the infinite worlds.

How about for brick terrains, a user can import a hightmap bmp to get generated into bricks and have the map create more of the bricks when a user gets that far out Minecraft style.

You could give the tool another bmp for the colors, like a flat texture blanket that lays over the top that colors the bricks.

Or perhaps a way to paint decals (not spaypaint decals, like bullet holes in many fps decals,) on top of the bricks...

That would actually be nice all on its own, no need for a special brick, just spray on any surface... back on topic!

There would be terrain bricks, smooth bricks without visible studs and smoother ramps (no centimeter off the bottom thing,) of various angles.

A map refining mode that will only generate the terrain for the first square (like the red lines for those who used the mission editor,) to let you perfect the regenerating square,

and in that mode, you can add "mesh bricks" a special mesh that you plant like a brick anywhere, even in another brick if the core (a 1x1x1 used for placement,) is not covered by another core. They will also generate with the rest of the bricks when someone triggers it.

11
General Discussion / terrains?!?!?!
« on: April 16, 2012, 04:58:29 AM »
I came into the forums today to try again to find a way to import hightmaps into blockland because removing the mission editor from the base game glitched it up (I found a work around but gave up on it because I goofed it the first time I tried.) to find out about the removing of the terrains....

interiors I could care less about.... but terrains?

that was probably the most impressive thing about this game to me, was the infinite terrains, no matter how far you walked, there was no invisible walls to stop you from going out and building...

but now they are being removed. honestly I do not see how this works... is there only going to be one map now? are maps just going to be skyboxes? how will long range death matches like dogfights work?

I am not going to complain, as badspot dose have a good reason to remove them (other than shadows, look at doom, it looks like crap and it still sells) but I just want to know if a better coded terrain code will ever be implemented, or mesh support...


edit: read the faq thing about brick terrains, possibly have a easy way to give the map a hightmap .bmp and have more bricks generate when people get out that far? going to make a suggestion forum for this with some ideas

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