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« on: April 16, 2012, 05:22:09 AM »
This is to go with the new shadow update that will kill the normal terrains.
I read in the QaA thing that they might have brick terrains, and as stated in my freakout thread I love the infinite worlds.
How about for brick terrains, a user can import a hightmap bmp to get generated into bricks and have the map create more of the bricks when a user gets that far out Minecraft style.
You could give the tool another bmp for the colors, like a flat texture blanket that lays over the top that colors the bricks.
Or perhaps a way to paint decals (not spaypaint decals, like bullet holes in many fps decals,) on top of the bricks...
That would actually be nice all on its own, no need for a special brick, just spray on any surface... back on topic!
There would be terrain bricks, smooth bricks without visible studs and smoother ramps (no centimeter off the bottom thing,) of various angles.
A map refining mode that will only generate the terrain for the first square (like the red lines for those who used the mission editor,) to let you perfect the regenerating square,
and in that mode, you can add "mesh bricks" a special mesh that you plant like a brick anywhere, even in another brick if the core (a 1x1x1 used for placement,) is not covered by another core. They will also generate with the rest of the bricks when someone triggers it.