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Messages - Jookia2

Pages: [1] 2 3 4 5 6 ... 20
1
Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:56:59 AM »
Where do I flame him? I just posted 100% constructive criticism. This really is the last post. I'm not even going to look at this thread.

2
Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:51:56 AM »
Jookia do you wait for Gikon to post just so you can criticize and show your lack of a life?
Not to be rude <3

This is my last post in this thread but, no I don't. I just needed somewhere to rant and the 'Good Scripting' LIED TO ME.

3
Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:41:24 AM »
-snip-

tll;dr, you have some errors in your mod, I snipped all the in-depth.. eh.. explanation of the errors.

4
Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:31:11 AM »
Nice job on using up datablocks.
Thanks for being a nintendo and ruining my thread.
pandaer >.>

And not crediting me on the killing yourself part.

5
Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:28:14 AM »
Nice job on using up datablocks.

6
General Discussion / Re: Yo, Badspot...
« on: February 18, 2008, 02:14:32 AM »
This belongs in offtopic. Also, look at the garage games website.

7
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: February 18, 2008, 02:13:00 AM »
You get stabbed by it's evil half brother: The weighted enemy cube

* Jookia2 puts his tongue in again

8
Suggestions & Requests / Re: Rewind, or Pause time mod
« on: February 18, 2008, 01:57:05 AM »
it would probably be hard as hell to make something like that but i dont think it would take much data cuz the super nintendo emulator lets you record a demo and then you can rewind it and actually push play and continue from a previous point. Oh and the emulator was about 1.5 MB

The SNES only has 128kb of ram. In large builds Blockland can use upwards of 400mb.

Fun facts! :D

9
Suggestions & Requests / Re: Rewind, or Pause time mod
« on: February 18, 2008, 12:24:31 AM »
Demo recording doesn't even work properly.  This sort of feature would be difficult to implement even if it was the sole feature of your game.  There are several games where pause/rewind are the main selling points of the game.  It's not a trivial thing you can just toss in for fun. 



Only then the game would ride with Riddler.

10
Suggestions & Requests / Re: Advanced Spraycan
« on: February 18, 2008, 12:09:04 AM »
This could easily be done with engine changes but I'm not going to do it because 1. I don't think it's a good idea gameplay wise and 2. Transmitting the brick color with 32 bits instead of the current 6 would add significantly to the loading time. 

Ah, I remember you telling me that.

11
Drama / Re: The Ban Thread
« on: February 18, 2008, 12:03:26 AM »
Quote
Link   483   Jookia   119   124.176.74.206   hahahahahaahaahahahaha i dislike you much   7   290906

Tommybricksetti at his best.

12
Clan Discussion / Re: [TP] The People
« on: February 17, 2008, 11:43:46 PM »
Bamboo pole weapon done.

13
Help / Re: Blockland not running no matter what? WTF?
« on: February 17, 2008, 09:20:42 PM »
You need internet for Blockland.

14
Modification Help / Re: Making Frontier rifles! NEED SCRIPTER
« on: February 17, 2008, 08:45:16 PM »
I'll script.

15
Help / Re: Blockland not running no matter what? WTF?
« on: February 17, 2008, 08:44:24 PM »
Don't replace the blockland.exe or edit it.

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