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Modification Help / Re: Self Delete Bomb
« on: February 18, 2008, 03:56:59 AM »
Where do I flame him? I just posted 100% constructive criticism. This really is the last post. I'm not even going to look at this thread.
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Jookia do you wait for Gikon to post just so you can criticize and show your lack of a life?
Not to be rude <3
Nice job on using up datablocks.Thanks for being a nintendo and ruining my thread.
pandaer >.>
it would probably be hard as hell to make something like that but i dont think it would take much data cuz the super nintendo emulator lets you record a demo and then you can rewind it and actually push play and continue from a previous point. Oh and the emulator was about 1.5 MB
The SNES only has 128kb of ram. In large builds Blockland can use upwards of 400mb.
Demo recording doesn't even work properly. This sort of feature would be difficult to implement even if it was the sole feature of your game. There are several games where pause/rewind are the main selling points of the game. It's not a trivial thing you can just toss in for fun.
This could easily be done with engine changes but I'm not going to do it because 1. I don't think it's a good idea gameplay wise and 2. Transmitting the brick color with 32 bits instead of the current 6 would add significantly to the loading time.
QuoteLink 483 Jookia 119 124.176.74.206 hahahahahaahaahahahaha i dislike you much 7 290906