Author Topic: Rewind, or Pause time mod  (Read 2374 times)

i was thinking of a mod that you can pause, rewind or fastfoward time, like timeshift.
« Last Edit: February 17, 2008, 09:04:20 PM by darkhunter88 »

The amount of data you would need to store would be... insane, to say the least.

I think noobs would abuse that too much.

/\/\4573|2 C#31F[/COLOR]: LOLOLOLREWIND
Facechild[/COLOR]: Dude wtf I was building whorecigarette
Gen Nick[/COLOR]: Yarly wtf
Badspot[/COLOR]: You suck.
/\/\4573|2 C#31F[/COLOR]: LOLOLOLUGUISSUXORZROFLWAFLEPA NCAEKSPAUSE
Maddox[/COLOR]: Get the fu[SIZE=0pt].[/SIZE]ck off the internet.
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« Last Edit: February 17, 2008, 08:38:33 PM by Gen. Nick »

it would be for super admins only

It would be so incredibly laggy, I don't think it'd be worth the effort.

i cant see this happening w/o engine changes, and there's no way badspot would do something as arbitrary as this, but as for data storing, it probably wouldn't be any different than recording a demo.

I think noobs would abuse that too much.

/\/\4573|2 C#31F[/COLOR]: LOLOLOLREWIND
Facechild[/COLOR]: Dude wtf I was building whorecigarette
Gen Nick[/COLOR]: Yarly wtf
Badspot[/COLOR]: You suck.
/\/\4573|2 C#31F[/COLOR]: LOLOLOLUGUISSUXORZROFLWAFLEPA NCAEKSPAUSE
Maddox[/COLOR]: Get the fu[SIZE=0pt].[/SIZE]ck off the internet.
Facechild has left the game.
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It'll be a cold day in hell when Maddox starts playing Blockland.

Badspot

  • Administrator
Demo recording doesn't even work properly.  This sort of feature would be difficult to implement even if it was the sole feature of your game.  There are several games where pause/rewind are the main selling points of the game.  It's not a trivial thing you can just toss in for fun. 


Demo recording doesn't even work properly.  This sort of feature would be difficult to implement even if it was the sole feature of your game.  There are several games where pause/rewind are the main selling points of the game.  It's not a trivial thing you can just toss in for fun. 



Only then the game would ride with Riddler.

it would probably be hard as hell to make something like that but i dont think it would take much data cuz the super nintendo emulator lets you record a demo and then you can rewind it and actually push play and continue from a previous point. Oh and the emulator was about 1.5 MB

Badspot

  • Administrator
it would probably be hard as hell to make something like that but i dont think it would take much data cuz the super nintendo emulator lets you record a demo and then you can rewind it and actually push play and continue from a previous point. Oh and the emulator was about 1.5 MB

The SNES only has 128kb of ram. In large builds Blockland can use upwards of 400mb.

it would probably be hard as hell to make something like that but i dont think it would take much data cuz the super nintendo emulator lets you record a demo and then you can rewind it and actually push play and continue from a previous point. Oh and the emulator was about 1.5 MB

The SNES only has 128kb of ram. In large builds Blockland can use upwards of 400mb.

Fun facts! :D


I think noobs would abuse that too much.

/\/\4573|2 C#31F[/COLOR]: LOLOLOLREWIND
Facechild[/COLOR]: Dude wtf I was building whorecigarette
Gen Nick[/COLOR]: Yarly wtf
Badspot[/COLOR]: You suck.
/\/\4573|2 C#31F[/COLOR]: LOLOLOLUGUISSUXORZROFLWAFLEPA NCAEKSPAUSE
Maddox[/COLOR]: Get the fu[SIZE=0pt].[/SIZE]ck off the internet.
Facechild has left the game.
Maddox has left the game.
Gen Nick has left the game.
Badspot has left the game.
[/COLOR]

It'll be a cold day in hell when Maddox starts playing Blockland.
No, I think we would all be dead before he would.

Well, to witness a cold day in hell, theoretically speaking, you would probably need to be dead first. Unless a teleportation experiment goes wrong and opens a portal to hell, then you just waltz into hell with a flashlight that is so bulky you can't hold it and a gun at the same time.