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Messages - waffles

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1
Modification Help / Re: Your first three proper add-ons
« on: April 09, 2008, 02:20:57 PM »
[img ]http://icanhasupload.com/04092008/qualitycoding_3.jpg[ /img]

User was banned for this post

2
Modification Help / Re: Making script admin-only?
« on: April 02, 2008, 02:40:06 PM »
I looked up the CodeBlock::compile method in the engine, and I can confidently say that I don't think there is any writing of raw binary to the dso file. Anyone can attempt to prove me wrong, but i'm pretty happy with what i'm reading here.

After speaking with someone more knowledgeable than I on the subject, here's where I stand.

DSO: binary encoding, no; binary file format, yes.

I can post several resources that explain this upon request.

Want more proof? Or are you just gonna call Trader an idiot, too?

3
Modification Help / Re: Making script admin-only?
« on: April 02, 2008, 10:39:54 AM »
What is this disgusting waste of space? It sickens me.

Also, .DSO is Binary.

Who is this  other incredibly irrelevant and evidently handicapped person?

Quote
.dso (usually will end with ".cs.dso") are binary files, when you run
Torque 2D it compiles all the .cs script files into binary .dso files.

www.garagegames.com/mg/forums/result.thread.php?qt=34062


Ephi, you are fucking handicapped

4
Modification Help / Re: Making script admin-only?
« on: April 02, 2008, 12:37:10 AM »
.DSO is not Binary, it is encrypted, apparently in a form thats easier for torque to read(or so I've heard, please correct me on this). .cs files can be encrypted into .DSO to keep those who would edit it away.

Besides, open a .DSO with notepad. You wont see 0s and 1s.(or anything else that could stand in for binary)

...



































 :cookieMonster:

5
Modification Help / Re: Making script admin-only?
« on: April 01, 2008, 07:24:07 PM »
Uh, I'm sure there are OpenGL rendering tutorials that will tell you exactly how to do what you've just done. Its no amazing feat, trust me.

And don't criticise Falcondude for butting in because you started this argument in the first place by trying to flame me.

that's it huh

you REALLY want to piss me off don't you?

well you know what, i dont need your ice cream. i'm sick of the way you act online, it's a pathetic ruse to make up for your lack of a social life. yeah i may seem strange but that doesn't give you the right to think you're better than me? and what's up with bringing up your genitalia for comparison in nearly every thread you post in? do you really feel accomplished by your genes? yeah i thought so motherpandaer. well you need to listen up. i'm not going to deal with your ice cream anymore, this goes beyond badspot's handling, im taking this ice cream to the real world. let's see how you act then you pusillanimous individual ass bitch, i'll panda you up so bad youll be crying and ice cream but if you start bleeding youre on your own cuz i aint helping you clean that ice cream up

got it friend? dont even think i dont mean this, i will panda your mother until she dies from aids

6
Modification Help / Re: Making script admin-only?
« on: March 31, 2008, 10:38:16 PM »
I've heard many complaints about how you have been treating people, and it's stuff like this that can hurt a reputation.

I think that is my reputation. I'm not here to babysit the idiots of this community, of which there are uncountable hundreds.

then move on? LOL

7
Modification Help / Re: Making script admin-only?
« on: March 31, 2008, 11:08:18 AM »
Because I like to think that most of the people on these forums aren't ignorant douchebags like yourself, and would like to be notified when they do something "incorrectly".

What I don't see is why you think you have the right to waltz onto these forums, troll around, and then feel its your right to question my motives.

you're site doesn't load

8
Modification Help / Re: Making script admin-only?
« on: March 31, 2008, 10:49:36 AM »
I haven't trolled this thread at all, the answer to the topic was already posted, the problem was solved, the author did not complain, it is an informational topic. I never said the content or syntax of Falcondude's reply was wrong, I was commenting on the style he uses to script. I know from experience that a lot of professional companies require you to program in one style, and it will almost certainly be the one I've described. So think of it as a favor of sorts. If people break the habit now and go into programming, they'll be much better off.

Its also interesting to note that you didn't even comment on the obvious troll in this thread?

I don't see why you have to tell us what to do?

9
Modification Help / Re: Making script admin-only?
« on: March 31, 2008, 12:52:01 AM »
I'm a freelance web programmer, i'd let you see my transaction log on PayPal, but I don't see why I have to prove anything to a troll like you.

prove it?

thanks for support Bluegreen

10
Modification Help / Re: Making script admin-only?
« on: March 29, 2008, 09:41:40 PM »
still waiting for reply from ephi if/to prove he works for real on programming HUH?

11
Help / Re: can i take map pieces?
« on: March 29, 2008, 06:14:09 PM »
Please dont use things off other people's maps, it will just make you look like a noob

can i take code than?

12
Modification Help / Re: Making script admin-only?
« on: March 29, 2008, 06:13:24 PM »
I hope this stupid troll gets banned soon.

? What did I ever do wrong??? You still havent told me or prooven to me your can code well. so?

13
Help / Re: can i take map pieces?
« on: March 29, 2008, 05:01:47 PM »
If the file is located in the shapes folder in addons it can be placed via f3 while in f11(editor mode) it can also be in base/data/shapes if I'm correct.

no its in interiors i think

14
Modification Help / Re: Making script admin-only?
« on: March 29, 2008, 05:00:10 PM »
Someone who earns money through knowing how to program well. Who are you?



15
Modification Help / Re: Making script admin-only?
« on: March 29, 2008, 04:54:42 PM »
As functions grow and become more layered (and line lengths may become longer), it would be much more advantageous to have brackets on separate lines.

Referring to use of brackets on the same line as other things:
Wiki Link: http://en.wikipedia.org/wiki/Indent_style#K.26R_style

Quote from: Wiki
Advantages of this style are that the beginning brace does not require an extra line by itself; and the ending brace lines up with the statement it conceptually belongs to. One disadvantage of this style is that the ending brace of a block takes up an entire line by itself, which can be partially resolved in if/else blocks and do/while blocks:

Code: [Select]
if (x < 0) {
    printf("Negative");
    negative(x);
} else {
    printf("Positive");
    positive(x);
}

This style makes it difficult to scan any source code for the opening brace of a block; however, it is otherwise as easy to find the beginning of the block by locating first line where the block 'pulls left' (where the indentation level decreases).

lol ur cool!!!

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