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Messages - DurkaDude

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I thought he died when he was caught with transgender research.

General Discussion / Re: CRP2 - [For Real This Time]
« on: September 03, 2018, 08:37:59 PM »
Literally every video game punishes you by putting a halt on your gameplay in the form of respawn times. One thing I might consider is allowing jail time to tick away while you're not on the server.

General Discussion / Re: CRP2 - [For Real This Time]
« on: September 02, 2018, 11:52:04 PM »
why do guns exist if using them punishes you by making you wait for 30 minutes? why do gunshops exist? why police? why is crime, literally the least boring option in a game centered around literally waiting until you get bored (education system lol) punishable by.... get this.... waiting until you get bored?

You can't loving justify this stuff. There's no reason you need to 'do time's at all. Don't tell me it's realism because that's one of the worst excuses for adding stuffty mechanics to your game. Don't tell me it's fun either because being banned from playing the game for even one minute isn't fun it's boring. Don't tell me it makes sense either because why is there a whole weapon system in the game in the first place if the only outcome of using them is being punished?

Once you've committed a crime you have two options: hide until your demerits disappear, which takes say 5 minutes, or get arrested, which puts you in prison for 5 minutes. You can also take the hidden third option, which is to keep killing people so you can increase your waiting time I guess. So in the end crime has no purpose other than to burden players with arbitrary wait times with absolutely no reward. Therefore it's a terrible mechanic and should be removed
Paychecks literally appear in everyone's pockets at the exact same intervals and all money, lumber, ore, and items are dropped on death. The only way I could make it more rewarding without being ridiculous is if you were able to sell their dead body on the black market for cash.

If you read OP you would see that you can actually get away with crimes instead of everybody on the server magically knowing you did something. You can literally kill 80 people and not get a single demerit if you're smart and:
1) Don't leave witnesses
2) Don't commit crimes directly in front of a cop or camera
3) Don't leave behind any evidence

It's also a smart idea to actually see what players are doing before you kill them. If a player walks into a weapon shop, clicks on a bunch of buy bricks to check prices and then heads to the bank, chances are they will be walking out of the bank with cash in hand to purchase said item. Criminals can also pay lawyers ahead of time to bail them out or reduce their jailtime by paying off their demerits before they are imprisoned.

Jailtime isn't a mechanism to punish all criminals, it's a mechanism to punish the dumb criminals. Killing a player in broad daylight on mainstreet will most likely result in jailtime. Killing 5 players inside a food store and leaving behind a stuffton of evidence is a bad idea. Criminals should be forced to balance the risk/reward of committing a crime and be punished accordingly if they get caught. Criminals can also collect and sell resources while in jail to make up for whatever they lost during their crime spree.
Being a smart criminal can easily be the most fun and rewarding path in the game. However if you're a lousy criminal and spend a majority of your time in prison maybe you should look into a different career path.

General Discussion / Re: CRP2 - [For Real This Time]
« on: September 02, 2018, 02:24:35 PM »
Should prisoners be able to grapple knife death match against other prisoners for reduced jail time?

General Discussion / Re: What was Blockland's original target audience?
« on: September 02, 2018, 01:21:02 PM »
Angsty 14 year olds and autistic 22 year olds

General Discussion / Re: CRP2 - [For Real This Time]
« on: September 02, 2018, 12:39:31 AM »
Question, when it says you can defend yourself, does that mean with the default hammer? And either way, can you defend yourself after one hit or is it 2 or more?
Whenever somebody does 15 or more damage to you, you can kill them with the hammer or any weapon you have on hand without getting demerits.

General Discussion / Re: CRP2 - [For Real This Time]
« on: August 29, 2018, 03:46:50 PM »
how do you plan to implement these features through mod programming?
Through a stuff-ton of GUI's and databases. The company GUI has a lot of preferences to lay off or demote players depending on when they last did their job. The manufacturing GUI is basically just a spreadsheet with a list of every manufacturable item and their inventory, quotas, and required resources. I'll post pics of the GUI's soon and it'll make more sense.

The crime system checks for witnesses whenever a crime is committed. If a player witnesses a crime or discovers evidence they can report it at the police station or through their cellphone (if purchased). If a policeman witnesses a crime or discovers evidence the criminal will get demerits instantly.

Self defense is pretty simple as it just checks if the offending player recently damaged you, stole from you, molested you, etc. and allows you to damage them in return without counting as a crime.

General Discussion / Re: CRP2 - [For Real This Time]
« on: August 27, 2018, 10:38:06 PM »
What are some other responsibilities the mayor should have besides adjusting tax rates and criminal fines?

Modification Help / Re: Finding Dynamic Fields on SimObject
« on: August 27, 2018, 02:44:17 PM »
I'm curious as to what you're using this for. Checking for lines in the console is a bad idea. It would be much easier to .save() the object and read the file.

I am in the dark red zone and can confirm that this has not affected me in any way whatsoever.

Help / Re: Creating a VPS to host servers
« on: August 27, 2018, 01:30:31 AM »
I've never used Azure so I'm not sure what it entails. Basically a VPS is just an instance of an OS running on the same hardware as other operating system instances. Since the server is not anywhere near you, you will need to remote in with Windows Remote Desktop. To do this you will need 1) an IP address, 2) a username, and 3) a password from your VPS host. Once you remote in you can install applications as your normally would on your computer. Instead of port forwarding through your router all you need to do is allow Blockland.exe through Windows Firewall.

holy stuff rlcbm has a forums account

The man, the myth, the legend


Modification Help / Re: Blockland Glass Developer's Guide
« on: August 25, 2018, 06:27:07 PM »
I think you forgot the float datatype. I used that in Brick Tessellation.

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