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Topics - Racer

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1
Suggestions & Requests / Taking add-on suggestions.
« on: February 25, 2011, 11:45:03 PM »
Ok, I have now run out of ideas for add-ons, so now I'm leaving it up to you to come up with ideas for me, I would prefer vehicle suggestions, but I will also take weapon ideas. But please don't give me specific brand names of things, I don't want to recreate things in Blockland, I want to make them up.

Layout for submitting suggestion:

Title: Name of add-on.

Format: Weapon or Vehicle.

Short description: Brief description, this means 2-3 lines.

Full description: Every detail, its functions andthing you feel needs to be said for me to make it.

2
Modification Help / Variable dependant animation.
« on: December 16, 2009, 06:24:34 PM »
Is it possable to have an animtion similar to "look", or the "Spring" animation for vehicles, but is dependant on variables? For example, a fuel gauge, when the variable "fuel" is at 1/2, the animation plays the frame that is 1/2 way through.

3
Games / Limited time Novint sale!
« on: December 08, 2009, 12:37:34 AM »
If any of you were thinking of getting a Novint falcon, now is the time, use the code "removed" when buying to get 40% off the normal price! Sale lasts till the 14th.

4
Games / Novint Falcon
« on: December 04, 2009, 02:43:01 PM »
Im getting one for christmas :D, for all those who don't know what it is, it is a 3D gaming mouse that allows you to feel objects in game, or better yet, let me quote Novint:
Quote
The Novint Falcon lets you control a game in three dimensions, and also lets you feel high-fidelity three-dimensional force feedback. The Falcon controller moves right and left, forwards and backwards, like a mouse, but also moves up and down. When you hold the Falcon’s detachable Grip and move your cursor to interact with a virtual object, environment, or character, motors in the device turn on and are updated approximately 1000 times a second, letting you feel texture, shape, weight, dimension, and dynamics. The Falcon lets you control and interact with games in more realistic way, allowing you to develop real physical skill and muscle memory, adding a new dimension to gaming.

So, to anybody else who is interested in buying one, PM me and i can answer questions, and give you something to get 20% off your total price.

5
Creativity / Feeling lucky?
« on: November 10, 2009, 01:59:09 PM »

Updated post with Wookiee's picture.

6
Modification Help / Animations and States
« on: November 08, 2009, 12:34:33 AM »
Ok, I have an animation that plays normally when i only use:
Code: [Select]
stateTransitionOnTimeout[7]     = "Reload";But then as soon as I add:
Code: [Select]
stateTransitionOnTriggerdown[7]     = "Reload2";The animation wont play, so I have:
Code: [Select]
stateTransitionOnTimeout[7]     = "Reload";
stateTransitionOnTriggerdown[7]     = "Reload2";
Any ideas why animations wont play when i have 2 ways to change states?

7
Modification Help / Is there anything wrong with this?
« on: October 15, 2009, 10:41:28 PM »
well, it looks fine to me, but everytime I try it, it just says:
Code: [Select]
Add-Ons/Weapon_Baseball_bat/server.cs (507): Unable to find object: '' attempting to call function 'mountImage'
BackTrace: ->servercmdUseTool->Weapon::onUse->BaseBallBatImage::onMount
Can someone tell me what im doing wrong here?
Code: [Select]
function BaseballbatImage::onMount(%this, %obj, %slot, %client)
{
   if(%obj.BatBroken = 1)
   {
  %obj.mountimage(BaseballbatBrokenImage);
}
   else if(%client.Rarm = 1)
   {
  %obj.hidenode("RHand");
}
else
{
  %obj.hidenode("Rhook");
  }
}

8
Modification Help / If player has a helmet?
« on: October 14, 2009, 11:27:53 PM »
I think that:
Code: [Select]
if(%client.Rarm = 1)Is if they have a hand not a hook, so whats if they have a helmet?

9
Modification Help / Detecting a Headshot
« on: October 14, 2009, 03:33:10 AM »
Im just wondering if there is a nice clean way to detect headshots from players or bots/zombies?

10
Add-Ons / New and Improved: Racing Buggy
« on: October 07, 2009, 05:25:14 PM »
Racing Buggy

You may remember the old one, it was too big, and just boring, so i have remade it, to be smaller and fun to drive.
Features:
-Steering animation.
-Jumps well.
-Good all-round racecar.

Download: http://dantheracer.googlepages.com/Vehicle_Racer_Buggy.zip

Pictures:



11
Modification Help / Steering Animation
« on: September 21, 2009, 02:52:44 AM »
Edit: Nevermind, got it.

12
Modification Help / Racer's Model Dump
« on: September 21, 2009, 01:45:07 AM »
Here i am going to put pictures of my many models that have no code, probably because i can't think of anything for it to do. So if you have an idea for one of these models, please just suggest it, it might get made.









If you would like one of these models, ask, and if you show promise, i might give it to you.

13
Suggestions & Requests / Weapon and Vehicle Requests
« on: August 22, 2009, 06:01:24 PM »
Ok people, I haven't made anything in a long time, this is because I am out of ideas, it's up to you, to think of some.

Rules:
-No modern day tactical weapon stuff, be creative.
-No cars that acctully exist.
-Some kind of reference sketch would make your idea have a higher chance of being made.

14
Drama / A Comment on one of my Youtube Movies
« on: August 17, 2009, 03:17:07 AM »
Quote from: ToM2kWooT
easy to make blockland weapons, in roblox you have to learn a REAL scripting language


15
Creativity / Fixed Jeep
« on: July 13, 2009, 01:36:30 AM »
Look familier?


This is the broken jeep from Day of Defeat:Source, that i have imported and made it roadworthy again, just wondering if i should bother doing anything with it. I was thinking a prop for Gmod.

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